feat: replace browser dialogs with in-game naming screen + notifications
Remove prompt() and alert() calls that broke game immersion. Add: - Pokemon-style naming screen with character grid + direct typing - Canvas-rendered notification toasts (with fade-out animation) - Both render on top of workshop AND world mode canvases - Workshop keyboard handler yields to naming screen when active Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ import {
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import { worldState } from './worldState.js';
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import { getMap, getInteraction, getNPC, getExit, isWall } from './maps.js';
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import { updateMovement } from './worldInput.js';
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import { drawBackpack, getGadgets } from './inventory.js';
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import { drawBackpack, getGadgets, drawNamingScreen, drawNotification } from './inventory.js';
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let canvas = null;
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let ctx = null;
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@@ -144,6 +144,12 @@ export function renderWorld(timestamp) {
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if (worldState.mode === 'inventory') {
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drawBackpack(ctx, canvas.width, canvas.height);
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}
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// === Layer 7: Naming screen (on top of everything including backpack) ===
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drawNamingScreen(ctx, canvas.width, canvas.height);
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// === Layer 8: Notification toast ===
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drawNotification(ctx, canvas.width);
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}
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function drawHUD(map) {
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