fix: component port labels showing wrong name after editing blueprint
The label lookup in drawComponentGate read from gate.component (potentially stale copy) while gateOutputCount read from state.customComponents (updated definition), causing a mismatch — fewer ports but old outputIds, so the first (deleted) output's label was shown instead of the surviving one. Three fixes: - renderer: use customComponents as authoritative source for label lookup - saveLoad: re-link gate.component refs to customComponents after loading - components: update existing instances even when a "new" component overwrites an existing definition with the same name Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -285,12 +285,15 @@ export function exitComponentEditor(name, shouldSave) {
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// Save the component (works for both new and edited)
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const result = saveComponentFromCircuit(name);
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// If editing an existing component, update all placed instances in the main circuit
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if (editingId && result.success && state.savedMainCircuit) {
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// Update all placed instances of this component in the main circuit.
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// Handles both: editing existing component (editingId matches) AND
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// creating a "new" component that overwrites an existing one (same sanitized name).
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if (result.success && state.savedMainCircuit) {
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const updatedComp = state.customComponents[result.component.id];
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if (updatedComp) {
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const matchId = editingId || result.component.id;
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for (const gate of state.savedMainCircuit.gates) {
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if (gate.component && gate.component.id === editingId) {
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if (gate.component && gate.component.id === matchId) {
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gate.component = updatedComp;
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// Clear persisted internal state so it re-initializes from updated blueprint
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delete gate._internalGates;
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