fix: component port labels showing wrong name after editing blueprint

The label lookup in drawComponentGate read from gate.component (potentially
stale copy) while gateOutputCount read from state.customComponents (updated
definition), causing a mismatch — fewer ports but old outputIds, so the
first (deleted) output's label was shown instead of the surviving one.

Three fixes:
- renderer: use customComponents as authoritative source for label lookup
- saveLoad: re-link gate.component refs to customComponents after loading
- components: update existing instances even when a "new" component
  overwrites an existing definition with the same name

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Jose Luis
2026-03-20 14:04:42 +01:00
parent c116b6cf84
commit a1cc631406
3 changed files with 20 additions and 5 deletions

View File

@@ -325,8 +325,10 @@ function drawComponentGate(gate) {
ctx.fillStyle = '#444';
ctx.fillText(getGateLabel(gate), gate.x + w / 2, gate.y + h - 6);
// Get port labels from the component definition
const comp = gate.component;
// Get port labels from the authoritative component definition (customComponents)
// This must match the source used by gateOutputCount/gateInputCount for port counts
const compId = gate.type.substring(10);
const comp = state.customComponents?.[compId] || gate.component;
const inputLabels = [];
const outputLabels = [];
if (comp) {