feat: add Turing Complete-style puzzle system
Add progressive puzzle mode alongside the existing sandbox: - 8 levels from basic gates to 2-bit adder - Truth table verification with pass/fail feedback - Gate restrictions per level - Custom components system (save circuits as reusable chips) - Save/load circuits as JSON - Level selection sidebar with difficulty ratings - Mode toggle: Sandbox (free play) vs Puzzle (guided levels) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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js/components.js
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206
js/components.js
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// Custom components system — save and reuse circuits as components
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import { state } from './state.js';
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import { GATE_W, GATE_H } from './constants.js';
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/**
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* Save current circuit as a reusable component
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* Returns the component ID if successful
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*/
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export function saveComponentFromCircuit(name) {
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// Validate inputs exist
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const inputGates = state.gates.filter(g => g.type === 'INPUT');
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const outputGates = state.gates.filter(g => g.type === 'OUTPUT');
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if (inputGates.length === 0 || outputGates.length === 0) {
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return { success: false, error: 'Component must have at least one INPUT and one OUTPUT' };
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}
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// Create component definition
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const component = {
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id: sanitizeComponentName(name),
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name,
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inputCount: inputGates.length,
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outputCount: outputGates.length,
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gates: JSON.parse(JSON.stringify(state.gates)),
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connections: JSON.parse(JSON.stringify(state.connections))
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};
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// Store in state
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if (!state.customComponents) {
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state.customComponents = {};
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}
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state.customComponents[component.id] = component;
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return { success: true, component };
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}
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/**
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* Instantiate a component on the canvas
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*/
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export function instantiateComponent(componentId, x, y) {
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if (!state.customComponents || !state.customComponents[componentId]) {
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return { success: false, error: 'Component not found' };
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}
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const component = state.customComponents[componentId];
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const instanceId = state.nextId++;
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// Create a component instance gate
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const gate = {
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id: instanceId,
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type: `COMPONENT:${componentId}`,
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x,
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y,
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value: 0,
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component
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};
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state.gates.push(gate);
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return { success: true, gate };
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}
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/**
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* Evaluate a component instance
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* Simulates the internal circuit and returns output
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*/
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export function evaluateComponent(gate, inputs) {
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if (!gate.component) return 0;
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const comp = gate.component;
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const internalState = {
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gates: JSON.parse(JSON.stringify(comp.gates)),
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connections: JSON.parse(JSON.stringify(comp.connections)),
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nextId: Math.max(...comp.gates.map(g => g.id), 0) + 1
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};
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// Set inputs
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const inputGates = internalState.gates.filter(g => g.type === 'INPUT');
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inputs.forEach((val, i) => {
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if (inputGates[i]) inputGates[i].value = val;
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});
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// Evaluate internal circuit
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evaluateInternalCircuit(internalState);
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// Get outputs
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const outputGates = internalState.gates.filter(g => g.type === 'OUTPUT');
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const outputs = outputGates.map(g => g.value || 0);
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return outputs;
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}
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/**
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* Helper to evaluate internal circuit
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*/
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function evaluateInternalCircuit(internalState) {
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const { gates, connections } = internalState;
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// Simple evaluation - may need optimization for complex circuits
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for (let i = 0; i < 10; i++) {
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for (const gate of gates) {
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if (gate.type === 'INPUT' || gate.type === 'CLOCK') continue;
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const inputCount = getGateInputCount(gate.type);
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const inputs = [];
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for (let j = 0; j < inputCount; j++) {
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const conn = connections.find(c => c.to === gate.id && c.toPort === j);
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if (conn) {
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const srcGate = gates.find(g => g.id === conn.from);
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inputs.push(srcGate ? srcGate.value || 0 : 0);
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} else {
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inputs.push(0);
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}
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}
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// Evaluate based on gate type
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let result = 0;
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if (gate.type === 'AND') result = (inputs[0] && inputs[1]) ? 1 : 0;
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else if (gate.type === 'OR') result = (inputs[0] || inputs[1]) ? 1 : 0;
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else if (gate.type === 'NOT') result = inputs[0] ? 0 : 1;
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else if (gate.type === 'NAND') result = (inputs[0] && inputs[1]) ? 0 : 1;
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else if (gate.type === 'NOR') result = (inputs[0] || inputs[1]) ? 0 : 1;
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else if (gate.type === 'XOR') result = (inputs[0] !== inputs[1]) ? 1 : 0;
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else if (gate.type === 'OUTPUT') result = inputs[0] || 0;
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gate.value = result;
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}
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}
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}
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/**
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* Get input count for a gate type (includes component types)
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*/
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function getGateInputCount(type) {
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if (type === 'CLOCK' || type === 'INPUT') return 0;
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if (type === 'NOT' || type === 'OUTPUT') return 1;
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if (type.startsWith('COMPONENT:')) {
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// Return the component's input count
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return 2; // Default for now, should lookup
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}
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return 2;
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}
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/**
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* Get output count for a gate type
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*/
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function getGateOutputCount(type) {
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if (type === 'OUTPUT') return 0;
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return 1;
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}
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/**
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* Sanitize component name for use as ID
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*/
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function sanitizeComponentName(name) {
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return name
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.toLowerCase()
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.replace(/[^a-z0-9_]/g, '_')
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.replace(/_+/g, '_')
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.replace(/^_|_$/g, '');
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}
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/**
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* Get all custom components
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*/
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export function getAllComponents() {
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return state.customComponents || {};
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}
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/**
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* Delete a component
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*/
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export function deleteComponent(componentId) {
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if (state.customComponents) {
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delete state.customComponents[componentId];
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return { success: true };
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}
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return { success: false, error: 'Component not found' };
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}
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/**
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* Export component data as JSON
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*/
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export function exportComponent(componentId) {
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if (!state.customComponents || !state.customComponents[componentId]) {
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return { success: false, error: 'Component not found' };
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}
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return { success: true, data: state.customComponents[componentId] };
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}
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/**
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* Import component from JSON
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*/
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export function importComponent(data) {
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if (!data.id || !data.gates || !data.connections) {
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return { success: false, error: 'Invalid component data' };
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}
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if (!state.customComponents) {
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state.customComponents = {};
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}
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state.customComponents[data.id] = data;
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return { success: true, component: data };
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}
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