feat: CLK toggles on Step, add pan/zoom (arrows, +/-, wheel, 0=reset)
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@@ -20,6 +20,14 @@ export function resize() {
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canvas.height = window.innerHeight - 48 - waveH;
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}
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// Convert screen coords to world coords (accounting for pan/zoom)
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export function screenToWorld(sx, sy) {
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return {
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x: (sx - state.camX) / state.zoom,
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y: (sy - state.camY) / state.zoom
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};
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}
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function drawGate(gate) {
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const color = GATE_COLORS[gate.type];
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const isHovered = state.hoveredGate === gate;
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@@ -27,12 +35,12 @@ function drawGate(gate) {
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if (isActive) {
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ctx.shadowColor = color;
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ctx.shadowBlur = 20;
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ctx.shadowBlur = 20 * state.zoom;
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}
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ctx.fillStyle = isActive ? color + '22' : '#14141e';
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ctx.strokeStyle = isHovered ? '#fff' : color;
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ctx.lineWidth = isHovered ? 2.5 : 1.5;
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ctx.lineWidth = (isHovered ? 2.5 : 1.5);
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ctx.beginPath();
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ctx.roundRect(gate.x, gate.y, GATE_W, GATE_H, 8);
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@@ -42,7 +50,7 @@ function drawGate(gate) {
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// Label
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ctx.fillStyle = isActive ? '#fff' : color;
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ctx.font = 'bold 14px "Segoe UI", system-ui, sans-serif';
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ctx.font = `bold 14px "Segoe UI", system-ui, sans-serif`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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@@ -127,13 +135,22 @@ function drawConnection(conn) {
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}
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function drawGrid() {
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const gridSize = 40;
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ctx.strokeStyle = '#111118';
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ctx.lineWidth = 1;
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for (let x = 0; x < canvas.width; x += 40) {
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ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, canvas.height); ctx.stroke();
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// Calculate visible grid range in world coords
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const topLeft = screenToWorld(0, 0);
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const bottomRight = screenToWorld(canvas.width, canvas.height);
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const startX = Math.floor(topLeft.x / gridSize) * gridSize;
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const startY = Math.floor(topLeft.y / gridSize) * gridSize;
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for (let x = startX; x < bottomRight.x; x += gridSize) {
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ctx.beginPath(); ctx.moveTo(x, topLeft.y); ctx.lineTo(x, bottomRight.y); ctx.stroke();
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}
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for (let y = 0; y < canvas.height; y += 40) {
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ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(canvas.width, y); ctx.stroke();
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for (let y = startY; y < bottomRight.y; y += gridSize) {
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ctx.beginPath(); ctx.moveTo(topLeft.x, y); ctx.lineTo(bottomRight.x, y); ctx.stroke();
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}
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}
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@@ -145,10 +162,12 @@ function drawConnectingWire() {
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: getInputPorts(gate)[state.connecting.portIndex];
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if (!port) return;
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const midX = (port.x + state.mouseX) / 2;
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// Convert mouse to world coords for the wire endpoint
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const world = screenToWorld(state.mouseX, state.mouseY);
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const midX = (port.x + world.x) / 2;
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ctx.beginPath();
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ctx.moveTo(port.x, port.y);
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ctx.bezierCurveTo(midX, port.y, midX, state.mouseY, state.mouseX, state.mouseY);
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ctx.bezierCurveTo(midX, port.y, midX, world.y, world.x, world.y);
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ctx.strokeStyle = '#00e59988';
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ctx.lineWidth = 2;
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ctx.setLineDash([6, 4]);
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@@ -159,9 +178,10 @@ function drawConnectingWire() {
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function drawPlacingGhost() {
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if (!state.placingGate) return;
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ctx.globalAlpha = 0.5;
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const world = screenToWorld(state.mouseX, state.mouseY);
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const ghost = {
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x: state.mouseX - GATE_W / 2,
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y: state.mouseY - GATE_H / 2,
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x: world.x - GATE_W / 2,
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y: world.y - GATE_H / 2,
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type: state.placingGate,
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value: 0,
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id: -1
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@@ -170,15 +190,36 @@ function drawPlacingGhost() {
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ctx.globalAlpha = 1;
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}
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function drawZoomIndicator() {
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const pct = Math.round(state.zoom * 100);
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ctx.save();
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ctx.resetTransform();
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ctx.fillStyle = '#333';
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ctx.font = '11px monospace';
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ctx.textAlign = 'right';
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ctx.fillText(`${pct}%`, canvas.width - 10, canvas.height - 10);
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ctx.restore();
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}
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Apply camera transform
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ctx.save();
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ctx.translate(state.camX, state.camY);
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ctx.scale(state.zoom, state.zoom);
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drawGrid();
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state.connections.forEach(drawConnection);
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state.gates.forEach(drawGate);
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drawConnectingWire();
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drawPlacingGhost();
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ctx.restore();
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// HUD (drawn without transform)
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drawZoomIndicator();
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if (state.waveformVisible) {
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drawWaveLabels();
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drawWaveforms();
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