Replace horizontal toolbar sections with dropdown buttons (I/O, Gates, Components). Each opens a dropdown menu on click, keeping the toolbar clean and compact. Dropdowns close on outside click or after selecting a gate. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
295 lines
8.5 KiB
JavaScript
295 lines
8.5 KiB
JavaScript
// Custom components system — save and reuse circuits as components
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import { state } from './state.js';
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import { GATE_W, GATE_H } from './constants.js';
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// Avoid circular imports - resize will be called from events.js
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let resizeCallback = null;
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export function setResizeCallback(fn) {
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resizeCallback = fn;
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}
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/**
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* Save current circuit as a reusable component
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* Returns the component ID if successful
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*/
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export function saveComponentFromCircuit(name) {
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// Validate inputs exist
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const inputGates = state.gates.filter(g => g.type === 'INPUT');
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const outputGates = state.gates.filter(g => g.type === 'OUTPUT');
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if (inputGates.length === 0 || outputGates.length === 0) {
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return { success: false, error: 'Component must have at least one INPUT and one OUTPUT' };
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}
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// Create component definition
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const component = {
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id: sanitizeComponentName(name),
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name,
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inputCount: inputGates.length,
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outputCount: outputGates.length,
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gates: JSON.parse(JSON.stringify(state.gates)),
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connections: JSON.parse(JSON.stringify(state.connections))
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};
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// Store in state
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if (!state.customComponents) {
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state.customComponents = {};
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}
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state.customComponents[component.id] = component;
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return { success: true, component };
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}
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/**
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* Instantiate a component on the canvas
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*/
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export function instantiateComponent(componentId, x, y) {
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if (!state.customComponents || !state.customComponents[componentId]) {
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return { success: false, error: 'Component not found' };
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}
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const component = state.customComponents[componentId];
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const instanceId = state.nextId++;
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// Create a component instance gate
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const gate = {
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id: instanceId,
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type: `COMPONENT:${componentId}`,
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x,
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y,
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value: 0,
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component
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};
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state.gates.push(gate);
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return { success: true, gate };
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}
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/**
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* Evaluate a component instance
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* Simulates the internal circuit and returns output
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*/
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export function evaluateComponent(gate, inputs) {
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if (!gate.component) return 0;
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const comp = gate.component;
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const internalState = {
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gates: JSON.parse(JSON.stringify(comp.gates)),
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connections: JSON.parse(JSON.stringify(comp.connections)),
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nextId: Math.max(...comp.gates.map(g => g.id), 0) + 1
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};
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// Set inputs
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const inputGates = internalState.gates.filter(g => g.type === 'INPUT');
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inputs.forEach((val, i) => {
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if (inputGates[i]) inputGates[i].value = val;
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});
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// Evaluate internal circuit
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evaluateInternalCircuit(internalState);
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// Get outputs
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const outputGates = internalState.gates.filter(g => g.type === 'OUTPUT');
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const outputs = outputGates.map(g => g.value || 0);
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return outputs;
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}
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/**
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* Helper to evaluate internal circuit
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*/
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function evaluateInternalCircuit(internalState) {
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const { gates, connections } = internalState;
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// Simple evaluation - may need optimization for complex circuits
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for (let i = 0; i < 10; i++) {
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for (const gate of gates) {
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if (gate.type === 'INPUT' || gate.type === 'CLOCK') continue;
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const inputCount = getGateInputCount(gate.type);
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const inputs = [];
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for (let j = 0; j < inputCount; j++) {
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const conn = connections.find(c => c.to === gate.id && c.toPort === j);
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if (conn) {
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const srcGate = gates.find(g => g.id === conn.from);
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inputs.push(srcGate ? srcGate.value || 0 : 0);
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} else {
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inputs.push(0);
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}
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}
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// Evaluate based on gate type
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let result = 0;
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if (gate.type === 'AND') result = (inputs[0] && inputs[1]) ? 1 : 0;
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else if (gate.type === 'OR') result = (inputs[0] || inputs[1]) ? 1 : 0;
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else if (gate.type === 'NOT') result = inputs[0] ? 0 : 1;
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else if (gate.type === 'NAND') result = (inputs[0] && inputs[1]) ? 0 : 1;
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else if (gate.type === 'NOR') result = (inputs[0] || inputs[1]) ? 0 : 1;
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else if (gate.type === 'XOR') result = (inputs[0] !== inputs[1]) ? 1 : 0;
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else if (gate.type === 'OUTPUT') result = inputs[0] || 0;
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gate.value = result;
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}
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}
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}
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/**
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* Get input count for a gate type (includes component types)
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*/
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function getGateInputCount(type) {
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if (type === 'CLOCK' || type === 'INPUT') return 0;
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if (type === 'NOT' || type === 'OUTPUT') return 1;
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if (type.startsWith('COMPONENT:')) {
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// Return the component's input count
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return 2; // Default for now, should lookup
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}
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return 2;
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}
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/**
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* Get output count for a gate type
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*/
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function getGateOutputCount(type) {
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if (type === 'OUTPUT') return 0;
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return 1;
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}
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/**
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* Sanitize component name for use as ID
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*/
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function sanitizeComponentName(name) {
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return name
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.toLowerCase()
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.replace(/[^a-z0-9_]/g, '_')
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.replace(/_+/g, '_')
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.replace(/^_|_$/g, '');
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}
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/**
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* Get all custom components
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*/
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export function getAllComponents() {
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return state.customComponents || {};
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}
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/**
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* Delete a component
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*/
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export function deleteComponent(componentId) {
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if (state.customComponents) {
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delete state.customComponents[componentId];
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return { success: true };
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}
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return { success: false, error: 'Component not found' };
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}
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/**
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* Export component data as JSON
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*/
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export function exportComponent(componentId) {
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if (!state.customComponents || !state.customComponents[componentId]) {
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return { success: false, error: 'Component not found' };
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}
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return { success: true, data: state.customComponents[componentId] };
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}
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/**
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* Import component from JSON
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*/
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export function importComponent(data) {
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if (!data.id || !data.gates || !data.connections) {
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return { success: false, error: 'Invalid component data' };
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}
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if (!state.customComponents) {
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state.customComponents = {};
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}
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state.customComponents[data.id] = data;
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return { success: true, component: data };
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}
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/**
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* Enter component editor mode
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*/
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export function enterComponentEditor() {
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// Save current main circuit
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state.savedMainCircuit = {
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gates: JSON.parse(JSON.stringify(state.gates)),
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connections: JSON.parse(JSON.stringify(state.connections)),
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nextId: state.nextId
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};
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// Clear canvas for sub-circuit design
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state.gates = [];
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state.connections = [];
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state.nextId = 1;
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state.componentEditorActive = true;
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state.placingGate = null;
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state.connecting = null;
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// Show editor overlay
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const overlay = document.getElementById('component-editor-overlay');
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overlay.style.display = 'flex';
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document.getElementById('component-editor-title').textContent = 'Editing Component: (New)';
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// Resize canvas to account for editor bar
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if (resizeCallback) resizeCallback();
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}
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/**
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* Exit component editor mode
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*/
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export function exitComponentEditor(name, shouldSave) {
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const overlay = document.getElementById('component-editor-overlay');
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overlay.style.display = 'none';
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if (shouldSave && name) {
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// Save the component
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saveComponentFromCircuit(name);
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}
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// Restore main circuit
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if (state.savedMainCircuit) {
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state.gates = state.savedMainCircuit.gates;
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state.connections = state.savedMainCircuit.connections;
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state.nextId = state.savedMainCircuit.nextId;
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state.savedMainCircuit = null;
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}
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state.componentEditorActive = false;
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state.placingGate = null;
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// Update component buttons to show newly saved component
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updateComponentButtons();
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// Resize canvas via callback
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if (resizeCallback) resizeCallback();
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}
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/**
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* Update component buttons in toolbar
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*/
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export function updateComponentButtons() {
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const container = document.getElementById('saved-components');
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container.innerHTML = '';
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const components = getAllComponents();
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Object.values(components).forEach(comp => {
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const btn = document.createElement('button');
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btn.className = 'component-btn';
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btn.dataset.componentId = comp.id;
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btn.textContent = comp.name;
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btn.title = `${comp.inputCount} input(s), ${comp.outputCount} output(s)`;
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btn.addEventListener('click', (e) => {
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e.stopPropagation();
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state.placingGate = `COMPONENT:${comp.id}`;
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// Close dropdown
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document.querySelectorAll('.toolbar-dropdown.open').forEach(d => d.classList.remove('open'));
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});
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container.appendChild(btn);
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});
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}
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