Files
logic-gates/js/events.js
Jose Luis b2e367817c feat: add Turing Complete-style puzzle system
Add progressive puzzle mode alongside the existing sandbox:
- 8 levels from basic gates to 2-bit adder
- Truth table verification with pass/fail feedback
- Gate restrictions per level
- Custom components system (save circuits as reusable chips)
- Save/load circuits as JSON
- Level selection sidebar with difficulty ratings
- Mode toggle: Sandbox (free play) vs Puzzle (guided levels)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:06:57 +01:00

296 lines
12 KiB
JavaScript

// Event handlers — mouse, keyboard, toolbar, waveform controls
import { GATE_W, GATE_H } from './constants.js';
import { state } from './state.js';
import { evaluateAll, findGateAt, findPortAt } from './gates.js';
import { manualStep, clearWaveData } from './waveform.js';
import { startSim, stopSim, adjustSpeed } from './simulation.js';
import { resize, screenToWorld } from './renderer.js';
import { puzzleMode, currentLevel, showLevelPanel } from './puzzleUI.js';
import { getLevel } from './levels.js';
import { saveState, loadState, exportAsFile, importFromFile } from './saveLoad.js';
const PAN_SPEED = 40;
function updateWaveZoomLabel() {
const el = document.getElementById('wave-zoom-label');
if (el) el.textContent = `${state.waveZoom}px`;
}
export function initEvents() {
const canvas = document.getElementById('canvas');
// ==================== CANVAS MOUSE ====================
canvas.addEventListener('mousemove', e => {
state.mouseX = e.offsetX;
state.mouseY = e.offsetY;
// Convert to world coords for gate/port detection
const world = screenToWorld(e.offsetX, e.offsetY);
state.hoveredPort = findPortAt(world.x, world.y);
state.hoveredGate = state.hoveredPort ? state.hoveredPort.gate : findGateAt(world.x, world.y);
if (state.dragging) {
state.dragging.x = world.x - state.dragOffset.x;
state.dragging.y = world.y - state.dragOffset.y;
evaluateAll();
}
canvas.style.cursor = state.placingGate ? 'crosshair'
: state.hoveredPort ? 'pointer'
: state.hoveredGate ? 'grab'
: 'default';
});
canvas.addEventListener('mousedown', e => {
if (e.button !== 0) return;
const world = screenToWorld(e.offsetX, e.offsetY);
// Placing a new gate
if (state.placingGate) {
state.gates.push({
id: state.nextId++,
type: state.placingGate,
x: world.x - GATE_W / 2,
y: world.y - GATE_H / 2,
value: 0
});
evaluateAll();
state.placingGate = null;
return;
}
// Port click — connecting
const port = findPortAt(world.x, world.y);
if (port) {
if (state.connecting) {
if (state.connecting.portType === 'output' && port.type === 'input') {
state.connections = state.connections.filter(c => !(c.to === port.gate.id && c.toPort === port.index));
state.connections.push({ from: state.connecting.gate.id, fromPort: state.connecting.portIndex, to: port.gate.id, toPort: port.index });
evaluateAll();
} else if (state.connecting.portType === 'input' && port.type === 'output') {
state.connections = state.connections.filter(c => !(c.to === state.connecting.gate.id && c.toPort === state.connecting.portIndex));
state.connections.push({ from: port.gate.id, fromPort: port.index, to: state.connecting.gate.id, toPort: state.connecting.portIndex });
evaluateAll();
}
state.connecting = null;
} else {
state.connecting = { gate: port.gate, portIndex: port.index, portType: port.type };
}
return;
}
if (state.connecting) { state.connecting = null; return; }
// Toggle INPUT/CLOCK
const gate = findGateAt(world.x, world.y);
if (gate && (gate.type === 'INPUT' || gate.type === 'CLOCK')) {
gate.value = gate.value ? 0 : 1;
evaluateAll();
return;
}
// Drag gate
if (gate) {
state.dragging = gate;
state.dragOffset = { x: world.x - gate.x, y: world.y - gate.y };
canvas.style.cursor = 'grabbing';
}
});
canvas.addEventListener('mouseup', () => { state.dragging = null; });
canvas.addEventListener('contextmenu', e => {
e.preventDefault();
const world = screenToWorld(e.offsetX, e.offsetY);
const port = findPortAt(world.x, world.y);
if (port && port.type === 'input') {
state.connections = state.connections.filter(c => !(c.to === port.gate.id && c.toPort === port.index));
evaluateAll();
} else if (port && port.type === 'output') {
state.connections = state.connections.filter(c => !(c.from === port.gate.id && c.fromPort === port.index));
evaluateAll();
}
});
// ==================== MOUSE WHEEL ZOOM ====================
canvas.addEventListener('wheel', e => {
e.preventDefault();
const delta = e.deltaY > 0 ? -0.1 : 0.1;
const newZoom = Math.max(0.2, Math.min(3, state.zoom + delta));
// Zoom towards mouse position
const worldBefore = screenToWorld(e.offsetX, e.offsetY);
state.zoom = newZoom;
const worldAfter = screenToWorld(e.offsetX, e.offsetY);
state.camX += (worldAfter.x - worldBefore.x) * state.zoom;
state.camY += (worldAfter.y - worldBefore.y) * state.zoom;
}, { passive: false });
// ==================== KEYBOARD ====================
const keysDown = new Set();
document.addEventListener('keydown', e => {
keysDown.add(e.key);
if (e.key === 'Delete' || e.key === 'Backspace') {
if (state.hoveredGate && document.activeElement === document.body) {
e.preventDefault();
const gateId = state.hoveredGate.id;
state.connections = state.connections.filter(c => c.from !== gateId && c.to !== gateId);
state.gates = state.gates.filter(g => g.id !== gateId);
delete state.waveData[gateId];
state.hoveredGate = null;
evaluateAll();
}
}
if (e.key === 'Escape') {
state.placingGate = null;
state.connecting = null;
}
// Pan with arrow keys
if (e.key === 'ArrowLeft') { state.camX += PAN_SPEED; e.preventDefault(); }
if (e.key === 'ArrowRight') { state.camX -= PAN_SPEED; e.preventDefault(); }
if (e.key === 'ArrowUp') { state.camY += PAN_SPEED; e.preventDefault(); }
if (e.key === 'ArrowDown') { state.camY -= PAN_SPEED; e.preventDefault(); }
// Zoom with +/- keys
if ((e.key === '+' || e.key === '=') && document.activeElement === document.body) {
state.zoom = Math.min(3, state.zoom + 0.1);
e.preventDefault();
}
if ((e.key === '-' || e.key === '_') && document.activeElement === document.body) {
state.zoom = Math.max(0.2, state.zoom - 0.1);
e.preventDefault();
}
// Reset view with 0
if (e.key === '0' && document.activeElement === document.body) {
state.camX = 0;
state.camY = 0;
state.zoom = 1;
}
});
document.addEventListener('keyup', e => {
keysDown.delete(e.key);
});
// ==================== TOOLBAR ====================
document.querySelectorAll('.gate-btn').forEach(btn => {
btn.addEventListener('click', () => {
const gateName = btn.dataset.gate;
// In puzzle mode, check if gate is allowed
if (puzzleMode && currentLevel) {
const level = getLevel(currentLevel.id);
if (!level.availableGates.includes(gateName)) {
alert(`${gateName} is not available in this level.`);
return;
}
}
state.placingGate = gateName;
});
});
document.getElementById('clear-btn').addEventListener('click', () => {
if (state.gates.length === 0 || confirm('Clear all gates and connections?')) {
state.gates = [];
state.connections = [];
state.connecting = null;
state.placingGate = null;
clearWaveData();
}
});
// Export/Import
document.getElementById('export-btn').addEventListener('click', () => {
exportAsFile(`circuit-${new Date().toISOString().slice(0, 10)}.json`);
});
document.getElementById('import-btn').addEventListener('click', () => {
document.getElementById('import-file').click();
});
document.getElementById('import-file').addEventListener('change', async (e) => {
const file = e.target.files[0];
if (!file) return;
try {
const result = await importFromFile(file);
if (result.success) {
alert('Circuit imported successfully!');
evaluateAll();
} else {
alert(`Import failed: ${result.error}`);
}
} catch (err) {
alert(`Import error: ${err.message}`);
}
// Reset file input
e.target.value = '';
});
// Help modal
document.getElementById('help-btn').addEventListener('click', () => {
document.getElementById('help-modal').classList.add('visible');
});
document.getElementById('help-close').addEventListener('click', () => {
document.getElementById('help-modal').classList.remove('visible');
});
document.getElementById('help-modal').addEventListener('click', e => {
if (e.target === e.currentTarget) document.getElementById('help-modal').classList.remove('visible');
});
// Waveform toggle
document.getElementById('sim-btn').addEventListener('click', () => {
state.waveformVisible = !state.waveformVisible;
document.getElementById('waveform-panel').classList.toggle('visible', state.waveformVisible);
document.getElementById('sim-btn').classList.toggle('active', state.waveformVisible);
resize();
});
// ==================== WAVEFORM CONTROLS ====================
document.getElementById('wave-record').addEventListener('click', function() {
state.recording = !state.recording;
this.classList.toggle('active', state.recording);
this.textContent = state.recording ? 'Record' : 'Paused';
});
document.getElementById('wave-clear').addEventListener('click', clearWaveData);
document.getElementById('wave-step').addEventListener('click', manualStep);
document.getElementById('wave-zoom-in').addEventListener('click', () => {
state.waveZoom = Math.min(100, Math.round(state.waveZoom * 1.5));
updateWaveZoomLabel();
});
document.getElementById('wave-zoom-out').addEventListener('click', () => {
state.waveZoom = Math.max(2, Math.round(state.waveZoom / 1.5));
updateWaveZoomLabel();
});
// Init zoom label
updateWaveZoomLabel();
// ==================== SIMULATION CONTROLS ====================
document.getElementById('sim-run-btn').addEventListener('click', () => {
if (state.simRunning) stopSim(); else startSim();
});
document.getElementById('sim-faster').addEventListener('click', () => adjustSpeed(-100));
document.getElementById('sim-slower').addEventListener('click', () => adjustSpeed(100));
// ==================== WAVEFORM PANEL RESIZE ====================
const resizeHandle = document.getElementById('wave-resize');
resizeHandle.addEventListener('mousedown', e => {
state.resizingWave = true;
e.preventDefault();
});
document.addEventListener('mousemove', e => {
if (state.resizingWave) {
state.waveformHeight = Math.max(100, Math.min(500, window.innerHeight - e.clientY));
document.getElementById('waveform-panel').style.height = state.waveformHeight + 'px';
resize();
}
});
document.addEventListener('mouseup', () => { state.resizingWave = false; });
}