feat: home button to center view + fix sequencer step count growth
- Add ⌂ button to zoom bar (sandbox + puzzle) that centers camera on all modules - Fix sequencer _steps array not growing when step count param increases (e.g. 8→32 now properly adds new empty steps) - Make piano roll width dynamic based on bar count (BEAT_PX constant density instead of fixed ROLL_W) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
21
src/App.jsx
21
src/App.jsx
@@ -191,6 +191,26 @@ export default function App({ onSwitchToGame }) {
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emit();
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}, []);
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// Center view on all modules
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const handleCenterView = useCallback(() => {
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if (state.modules.length === 0) { state.camX = 0; state.camY = 0; emit(); return; }
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const container = containerRef.current;
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const cw = container?.clientWidth || 800;
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const ch = container?.clientHeight || 600;
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let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
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for (const m of state.modules) {
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minX = Math.min(minX, m.x);
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minY = Math.min(minY, m.y);
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maxX = Math.max(maxX, m.x + 200);
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maxY = Math.max(maxY, m.y + 150);
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}
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const cx = (minX + maxX) / 2 * state.zoom;
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const cy = (minY + maxY) / 2 * state.zoom;
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state.camX = cw / 2 - cx;
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state.camY = ch / 2 - cy;
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emit();
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}, []);
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const handleToggleAudio = async () => {
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if (state.isRunning) {
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stopAudio();
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@@ -305,6 +325,7 @@ export default function App({ onSwitchToGame }) {
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{(state.zoom * 100).toFixed(0)}%
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</button>
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<button className="zoom-btn" onClick={handleZoomOut} title="Zoom out">−</button>
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<button className="zoom-btn" onClick={handleCenterView} title="Centrar vista">⌂</button>
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</div>
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{/* Module palette */}
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