feat: home button to center view + fix sequencer step count growth

- Add ⌂ button to zoom bar (sandbox + puzzle) that centers camera on
  all modules
- Fix sequencer _steps array not growing when step count param increases
  (e.g. 8→32 now properly adds new empty steps)
- Make piano roll width dynamic based on bar count (BEAT_PX constant
  density instead of fixed ROLL_W)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Jose Luis
2026-03-21 04:53:31 +01:00
parent fce0bcdace
commit 73532074b1
3 changed files with 55 additions and 5 deletions

View File

@@ -191,6 +191,26 @@ export default function App({ onSwitchToGame }) {
emit();
}, []);
// Center view on all modules
const handleCenterView = useCallback(() => {
if (state.modules.length === 0) { state.camX = 0; state.camY = 0; emit(); return; }
const container = containerRef.current;
const cw = container?.clientWidth || 800;
const ch = container?.clientHeight || 600;
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (const m of state.modules) {
minX = Math.min(minX, m.x);
minY = Math.min(minY, m.y);
maxX = Math.max(maxX, m.x + 200);
maxY = Math.max(maxY, m.y + 150);
}
const cx = (minX + maxX) / 2 * state.zoom;
const cy = (minY + maxY) / 2 * state.zoom;
state.camX = cw / 2 - cx;
state.camY = ch / 2 - cy;
emit();
}, []);
const handleToggleAudio = async () => {
if (state.isRunning) {
stopAudio();
@@ -305,6 +325,7 @@ export default function App({ onSwitchToGame }) {
{(state.zoom * 100).toFixed(0)}%
</button>
<button className="zoom-btn" onClick={handleZoomOut} title="Zoom out"></button>
<button className="zoom-btn" onClick={handleCenterView} title="Centrar vista"></button>
</div>
{/* Module palette */}

View File

@@ -22,13 +22,21 @@ export default function SequencerWidget({ moduleId }) {
const clockRef = useRef(null);
const stepsRef = useRef(null);
// Init steps data
// Init steps data — also grow/shrink when numSteps changes
const numSteps = parseInt(mod?.params?.steps || '16');
if (!mod?.params?._steps) {
if (mod) {
if (!mod.params._steps) {
const initial = DEFAULT_STEPS.slice(0, numSteps);
while (initial.length < numSteps) initial.push({ midi: 60, gate: false });
if (mod) {
mod.params._steps = initial;
} else if (mod.params._steps.length < numSteps) {
// Grow: pad with empty steps
while (mod.params._steps.length < numSteps) {
mod.params._steps.push({ midi: 60, gate: false });
}
} else if (mod.params._steps.length > numSteps) {
// Shrink: truncate
mod.params._steps = mod.params._steps.slice(0, numSteps);
}
}
const steps = mod?.params?._steps || DEFAULT_STEPS;

View File

@@ -222,6 +222,26 @@ export default function PuzzleView({ level, levelIndex, worldLevels, onBack, onN
emit();
}, []);
// Center view on all modules
const handleCenterView = useCallback(() => {
if (state.modules.length === 0) { state.camX = 0; state.camY = 0; emit(); return; }
const container = containerRef.current;
const cw = container?.clientWidth || 800;
const ch = container?.clientHeight || 600;
let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
for (const m of state.modules) {
minX = Math.min(minX, m.x);
minY = Math.min(minY, m.y);
maxX = Math.max(maxX, m.x + 200);
maxY = Math.max(maxY, m.y + 150);
}
const cx = (minX + maxX) / 2 * state.zoom;
const cy = (minY + maxY) / 2 * state.zoom;
state.camX = cw / 2 - cx;
state.camY = ch / 2 - cy;
emit();
}, []);
const handleAddModule = (type) => {
const x = (-state.camX + 250) / state.zoom + Math.random() * 30;
const y = (-state.camY + 150) / state.zoom + Math.random() * 30;
@@ -471,6 +491,7 @@ export default function PuzzleView({ level, levelIndex, worldLevels, onBack, onN
{(state.zoom * 100).toFixed(0)}%
</button>
<button className="zoom-btn" onClick={handleZoomOut} title="Alejar"></button>
<button className="zoom-btn" onClick={handleCenterView} title="Centrar vista"></button>
</div>
{state.modules.length > 0 && state.connections.length === 0 && (