feat: UI sounds, live LFO visualization, wire fix, worlds 7-12, bug fixes

- Add procedural UI sound effects (connect/disconnect, engine start/stop,
  level complete/fail, star earned, hint, navigation) via Tone.js
- Live LFO modulation visualization: knobs animate in real-time showing
  modulated value, ghost dot shows base value, number glows cyan
- Fix wire recalculation on zoom/pan/level re-entry (post-layout refresh)
- Fix retry button to keep current patch instead of reloading level
- Fix default param detection: newly added modules now populate all
  default params so level checkers work without manual param changes
- Add worlds 7-12: Secuencias y Ritmos, Texturas de Ruido, Síntesis
  Sustractiva, Espacio y Stereo, Técnicas Avanzadas, Gran Final
  (48 new levels, 144 new possible stars, 288 total stars)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Jose Luis
2026-03-21 03:03:29 +01:00
parent f0100eb64f
commit a1be6df355
17 changed files with 3317 additions and 24 deletions

View File

@@ -188,6 +188,18 @@ html, body, #root {
.knob-container.knob-modulated + .param-value {
color: var(--accent2);
}
/* Ghost dot showing base value position while modulated */
.knob-base-dot {
fill: var(--text2);
opacity: 0.4;
}
/* Live modulation number — highlight color + subtle glow */
.param-value-live {
color: var(--accent) !important;
text-shadow: 0 0 6px rgba(0, 229, 255, 0.5);
font-variant-numeric: tabular-nums;
transition: none;
}
.knob-editing { display: flex; align-items: center; justify-content: center; }
.knob-input {