From c4a2cb3cefe989a81652ddf43ca86e0548574f65 Mon Sep 17 00:00:00 2001 From: Jose Luis Date: Sat, 21 Mar 2026 02:38:17 +0100 Subject: [PATCH] feat: admin mode, worlds 4-6, and stereo output fix MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Admin panel: add/remove stars, unlock worlds, reset progress (🛠 button) - World 4 "Modulación" (8 levels): vibrato, sirena, wah-wah, auto-pan, FM, wobble bass - World 5 "Efectos" (8 levels): delay, slapback, reverb, distortion, dub echo, shoegaze, ambient - World 6 "Diseño Sonoro" (8 levels): kick, hi-hat, snare, pad, reese bass, laser, trance arp, final boss - Star unlock progression: W4=36★, W5=48★, W6=60★ (total 48 levels, 144 stars) - Fix stereo output: left/right channels now route through Tone.Merge for true stereo separation Co-Authored-By: Claude Opus 4.6 --- src/engine/audioEngine.js | 25 +- src/game/AdminPanel.jsx | 118 ++++++++++ src/game/GameApp.jsx | 24 +- src/game/WorldMap.jsx | 12 +- src/game/levels/world4.js | 475 +++++++++++++++++++++++++++++++++++++ src/game/levels/world5.js | 448 +++++++++++++++++++++++++++++++++++ src/game/levels/world6.js | 479 ++++++++++++++++++++++++++++++++++++++ src/index.css | 89 +++++++ 8 files changed, 1658 insertions(+), 12 deletions(-) create mode 100644 src/game/AdminPanel.jsx create mode 100644 src/game/levels/world4.js create mode 100644 src/game/levels/world5.js create mode 100644 src/game/levels/world6.js diff --git a/src/engine/audioEngine.js b/src/engine/audioEngine.js index 832f241..14b70ab 100644 --- a/src/engine/audioEngine.js +++ b/src/engine/audioEngine.js @@ -136,13 +136,28 @@ function createNode(mod) { }; } case 'output': { - const gain = new Tone.Gain(Tone.dbToGain(p.volume)); - gain.toDestination(); + // True stereo output: separate left/right channels → merge → master gain → destination + const leftGain = new Tone.Gain(1); + const rightGain = new Tone.Gain(1); + const merge = new Tone.Merge(); + const master = new Tone.Gain(Tone.dbToGain(p.volume)); + leftGain.connect(merge, 0, 0); + rightGain.connect(merge, 0, 1); + merge.connect(master); + master.toDestination(); return { - node: gain, - inputs: { left: gain, right: gain }, + node: master, + _merge: merge, + _leftGain: leftGain, + _rightGain: rightGain, + inputs: { left: leftGain, right: rightGain }, outputs: {}, - dispose: () => { gain.disconnect(); gain.dispose(); }, + dispose: () => { + leftGain.disconnect(); leftGain.dispose(); + rightGain.disconnect(); rightGain.dispose(); + merge.disconnect(); merge.dispose(); + master.disconnect(); master.dispose(); + }, }; } case 'keyboard': { diff --git a/src/game/AdminPanel.jsx b/src/game/AdminPanel.jsx new file mode 100644 index 0000000..3e288c8 --- /dev/null +++ b/src/game/AdminPanel.jsx @@ -0,0 +1,118 @@ +/** + * AdminPanel.jsx — Debug/admin panel for SynthQuest + * Allows adding/removing stars and unlocking levels for testing + */ +import React, { useState } from 'react'; +import { loadProgress, saveProgress, resetProgress } from './gameState.js'; + +export default function AdminPanel({ worlds, onClose }) { + const [, refresh] = useState(0); + const p = loadProgress(); + const totalStars = Object.values(p.completedLevels).reduce((s, l) => s + (l.stars || 0), 0); + + const setStars = (levelId, stars) => { + if (stars <= 0) { + delete p.completedLevels[levelId]; + } else { + p.completedLevels[levelId] = { stars: Math.min(3, stars), completedAt: Date.now() }; + } + saveProgress(); + refresh(n => n + 1); + }; + + const unlockWorld = (world) => { + // Give 1 star to each level in all previous worlds up to the requirement + let needed = world.unlockStars || 0; + for (const w of worlds) { + if (w.id === world.id) break; + for (const level of w.levels) { + if (needed <= 0) break; + const existing = p.completedLevels[level.id]?.stars || 0; + if (existing < 1) { + p.completedLevels[level.id] = { stars: 1, completedAt: Date.now() }; + needed -= 1; + } + } + } + saveProgress(); + refresh(n => n + 1); + }; + + const giveAllStars = () => { + for (const w of worlds) { + for (const level of w.levels) { + p.completedLevels[level.id] = { stars: 3, completedAt: Date.now() }; + } + } + saveProgress(); + refresh(n => n + 1); + }; + + const handleReset = () => { + resetProgress(); + refresh(n => n + 1); + }; + + return ( +
+
e.stopPropagation()}> +
+

🛠 Admin Mode

+ Total: ★ {totalStars} + +
+ +
+ + +
+ +
+ {worlds.map((world, wi) => { + const worldStars = world.levels.reduce((s, l) => { + return s + (p.completedLevels[l.id]?.stars || 0); + }, 0); + const isUnlocked = !world.unlockStars || totalStars >= world.unlockStars; + + return ( +
+
+ {world.icon} + M{wi + 1}: {world.name} + ★ {worldStars}/{world.levels.length * 3} + {!isUnlocked && ( + + )} +
+
+ {world.levels.map((level, li) => { + const stars = p.completedLevels[level.id]?.stars || 0; + return ( +
+ {wi + 1}.{li + 1} + {level.title} +
+ {[0, 1, 2, 3].map(s => ( + + ))} +
+
+ ); + })} +
+
+ ); + })} +
+
+
+ ); +} diff --git a/src/game/GameApp.jsx b/src/game/GameApp.jsx index f6dc772..b14a36d 100644 --- a/src/game/GameApp.jsx +++ b/src/game/GameApp.jsx @@ -1,17 +1,22 @@ import React, { useState, useCallback } from 'react'; import WorldMap from './WorldMap.jsx'; import PuzzleView from './PuzzleView.jsx'; +import AdminPanel from './AdminPanel.jsx'; import { WORLD_1 } from './levels/world1.js'; import { WORLD_2 } from './levels/world2.js'; import { WORLD_3 } from './levels/world3.js'; +import { WORLD_4 } from './levels/world4.js'; +import { WORLD_5 } from './levels/world5.js'; +import { WORLD_6 } from './levels/world6.js'; -const allWorlds = [WORLD_1, WORLD_2, WORLD_3]; +const allWorlds = [WORLD_1, WORLD_2, WORLD_3, WORLD_4, WORLD_5, WORLD_6]; export default function GameApp({ onSwitchToSandbox }) { const [view, setView] = useState('map'); const [currentLevel, setCurrentLevel] = useState(null); const [currentLevelIndex, setCurrentLevelIndex] = useState(0); const [currentWorld, setCurrentWorld] = useState(null); + const [showAdmin, setShowAdmin] = useState(false); const handleSelectLevel = useCallback((level, world) => { const idx = world.levels.findIndex(l => l.id === level.id); @@ -61,9 +66,18 @@ export default function GameApp({ onSwitchToSandbox }) { } return ( - + <> + setShowAdmin(true)} + /> + {showAdmin && ( + setShowAdmin(false)} + /> + )} + ); } diff --git a/src/game/WorldMap.jsx b/src/game/WorldMap.jsx index 6f7c4c1..3d51de7 100644 --- a/src/game/WorldMap.jsx +++ b/src/game/WorldMap.jsx @@ -2,9 +2,12 @@ import React from 'react'; import { WORLD_1 } from './levels/world1.js'; import { WORLD_2 } from './levels/world2.js'; import { WORLD_3 } from './levels/world3.js'; +import { WORLD_4 } from './levels/world4.js'; +import { WORLD_5 } from './levels/world5.js'; +import { WORLD_6 } from './levels/world6.js'; import { getLevelProgress, isLevelUnlocked, loadProgress } from './gameState.js'; -const worlds = [WORLD_1, WORLD_2, WORLD_3]; +const worlds = [WORLD_1, WORLD_2, WORLD_3, WORLD_4, WORLD_5, WORLD_6]; function Stars({ count, max = 3 }) { return ( @@ -30,7 +33,7 @@ function isWorldUnlocked(world) { return getTotalStars() >= world.unlockStars; } -export default function WorldMap({ onSelectLevel, onSandbox }) { +export default function WorldMap({ onSelectLevel, onSandbox, onAdmin }) { const totalStars = getTotalStars(); const maxStars = getMaxStars(); @@ -52,6 +55,11 @@ export default function WorldMap({ onSelectLevel, onSandbox }) { + {onAdmin && ( + + )} diff --git a/src/game/levels/world4.js b/src/game/levels/world4.js new file mode 100644 index 0000000..47d10d8 --- /dev/null +++ b/src/game/levels/world4.js @@ -0,0 +1,475 @@ +/** + * World 4 — "Modulación" (Modulation) + * + * Teaches: LFO routing, vibrato, PWM, FM synthesis, ring modulation, complex patches + * 8 levels, progressive difficulty + */ + +export const WORLD_4 = { + id: 'w4', + name: 'Modulación', + subtitle: 'Haz que el sonido viva y respire', + icon: '∿', + color: '#ffcc00', + unlockStars: 36, + levels: [ + // ─────────────── LEVEL 4.1 ─────────────── + { + id: 'w4-1', + title: 'Vibrato', + subtitle: 'LFO → Frecuencia', + description: 'El vibrato es una oscilación sutil de la frecuencia. Cantantes, violinistas y sintetizadores lo usan para dar expresividad. Se consigue conectando un LFO lento a la frecuencia del oscilador.', + concept: 'Conecta un LFO a la entrada "Freq" del oscilador. Un LFO a ~5-7 Hz con amplitud pequeña crea un vibrato natural. Demasiado rápido o amplio suena a sirena.', + availableModules: ['lfo'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'sine', frequency: 440, detune: 0 }, locked: true }, + { id: 2, type: 'output', x: 500, y: 100, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Señal básica', + desc: 'Oscilador conectado a la salida', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const out = mods.find(m => m.type === 'output'); + return osc && out && conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'LFO a frecuencia', + desc: 'Conecta LFO → Osc (Freq)', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + const osc = mods.find(m => m.type === 'oscillator'); + if (!lfo || !osc) return false; + return conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === osc.id && c.to.port === 'freq'); + }, + }, + { + star: 3, + name: 'Vibrato musical', + desc: 'LFO entre 4-8 Hz (vibrato natural)', + test: (mods) => { + const lfo = mods.find(m => m.type === 'lfo'); + if (!lfo) return false; + const rate = lfo.params.frequency ?? 2; + return rate >= 4 && rate <= 8; + }, + }, + ], + }, + + // ─────────────── LEVEL 4.2 ─────────────── + { + id: 'w4-2', + title: 'Sirena', + subtitle: 'LFO lento = pitch sweep', + description: 'Cuando el LFO es muy lento y con mucha amplitud, el vibrato se convierte en un barrido de frecuencia — como una sirena. Los DJs y productores usan este efecto para crear tensión y transiciones.', + concept: 'Usa un LFO muy lento (~0.2-0.5 Hz) con forma de onda sine o triangle conectado a la frecuencia del oscilador. La velocidad lenta crea un sweep dramático arriba y abajo.', + availableModules: ['lfo'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'square', frequency: 440, detune: 0 }, locked: false }, + { id: 2, type: 'output', x: 500, y: 100, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 4 }, + checks: [ + { + star: 1, + name: 'LFO conectado', + desc: 'LFO → Osc (Freq) → Output', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + const osc = mods.find(m => m.type === 'oscillator'); + if (!lfo || !osc) return false; + return conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === osc.id && c.to.port === 'freq'); + }, + }, + { + star: 2, + name: 'Sweep lento', + desc: 'LFO por debajo de 1 Hz', + test: (mods) => { + const lfo = mods.find(m => m.type === 'lfo'); + return lfo && (lfo.params.frequency ?? 2) < 1; + }, + }, + { + star: 3, + name: 'Sirena perfecta', + desc: 'LFO 0.1-0.5 Hz, onda sine o triangle', + test: (mods) => { + const lfo = mods.find(m => m.type === 'lfo'); + if (!lfo) return false; + const rate = lfo.params.frequency ?? 2; + const wave = lfo.params.waveform ?? 'sine'; + return rate >= 0.1 && rate <= 0.5 && (wave === 'sine' || wave === 'triangle'); + }, + }, + ], + }, + + // ─────────────── LEVEL 4.3 ─────────────── + { + id: 'w4-3', + title: 'Wah-Wah Rítmico', + subtitle: 'LFO square → Cutoff', + description: 'Un LFO con onda cuadrada crea cambios bruscos en el cutoff del filtro — el filtro salta entre abierto y cerrado. Es un efecto rítmico perfecto para música electrónica y funk.', + concept: 'LFO square a ~2-4 Hz conectado al cutoff del filtro. La onda cuadrada crea un on/off rítmico. Ajusta el cutoff base del filtro y la resonancia para darle más carácter.', + availableModules: ['lfo'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 60, y: 60, params: { waveform: 'sawtooth', frequency: 110, detune: 0 }, locked: true }, + { id: 2, type: 'filter', x: 300, y: 60, params: { type: 'lowpass', frequency: 600, Q: 4 }, locked: false }, + { id: 3, type: 'output', x: 560, y: 80, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Cadena con LFO', + desc: 'Osc → Filter → Out, LFO al Cutoff', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const lfo = mods.find(m => m.type === 'lfo'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !flt || !lfo || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === flt.id && c.to.moduleId === out.id) && + conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff'); + }, + }, + { + star: 2, + name: 'LFO cuadrado', + desc: 'LFO con onda square', + test: (mods) => { + const lfo = mods.find(m => m.type === 'lfo'); + return lfo && (lfo.params.waveform ?? 'sine') === 'square'; + }, + }, + { + star: 3, + name: 'Wah rítmico', + desc: 'LFO square a 2-4 Hz, filtro con Q > 3', + test: (mods) => { + const lfo = mods.find(m => m.type === 'lfo'); + const flt = mods.find(m => m.type === 'filter'); + if (!lfo || !flt) return false; + const rate = lfo.params.frequency ?? 2; + return (lfo.params.waveform ?? 'sine') === 'square' && + rate >= 2 && rate <= 4 && (flt.params.Q ?? 1) > 3; + }, + }, + ], + }, + + // ─────────────── LEVEL 4.4 ─────────────── + { + id: 'w4-4', + title: 'Auto-Pan', + subtitle: 'Sonido en movimiento', + description: 'Conectar LFOs a los niveles de un mixer permite mover el sonido entre canales. Si envías el mismo oscilador al Left y Right con LFOs invertidos, el sonido viaja de un altavoz al otro.', + concept: 'Conecta el oscilador al output con dos cables (Left y Right). Añade un LFO que module algo para crear movimiento estéreo. El efecto auto-pan crea una sensación de espacio.', + availableModules: ['lfo', 'vca', 'mixer'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'sine', frequency: 440, detune: 0 }, locked: true }, + { id: 2, type: 'output', x: 600, y: 100, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Estéreo', + desc: 'Oscilador conectado a ambos canales (Left + Right)', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !out) return false; + // Direct or through other modules to both channels + const toLeft = conns.some(c => c.to.moduleId === out.id && c.to.port === 'left'); + const toRight = conns.some(c => c.to.moduleId === out.id && c.to.port === 'right'); + return toLeft && toRight; + }, + }, + { + star: 2, + name: 'LFO presente', + desc: 'Hay al menos un LFO conectado', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + if (!lfo) return false; + return conns.some(c => c.from.moduleId === lfo.id); + }, + }, + { + star: 3, + name: 'Modulación estéreo', + desc: 'LFO modula VCA(s) en la cadena estéreo', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + const vcas = mods.filter(m => m.type === 'vca'); + if (!lfo || vcas.length < 1) return false; + return vcas.some(v => conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === v.id)); + }, + }, + ], + }, + + // ─────────────── LEVEL 4.5 ─────────────── + { + id: 'w4-5', + title: 'Doble Modulación', + subtitle: 'LFO al filter + LFO al VCA', + description: 'Un solo LFO puede modular múltiples destinos a la vez. Conectar el mismo LFO al cutoff del filtro y al gain del VCA crea un sonido que se abre y se hace más fuerte simultáneamente — un efecto muy dinámico.', + concept: 'Usa un LFO y conéctalo tanto al Cutoff del filtro como al CV del VCA. El mismo movimiento cíclico afecta brillo y volumen a la vez. Ajusta ~2-3 Hz.', + availableModules: ['lfo'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 60, y: 40, params: { waveform: 'sawtooth', frequency: 110, detune: 0 }, locked: true }, + { id: 2, type: 'filter', x: 280, y: 40, params: { type: 'lowpass', frequency: 800, Q: 5 }, locked: false }, + { id: 3, type: 'vca', x: 480, y: 40, params: { gain: 0.6 }, locked: false }, + { id: 4, type: 'output', x: 680, y: 60, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Cadena completa', + desc: 'Osc → Filter → VCA → Output', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !flt || !vca || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === flt.id && c.to.moduleId === vca.id) && + conns.some(c => c.from.moduleId === vca.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'LFO a dos destinos', + desc: 'Un LFO conectado al Cutoff Y al CV', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + if (!lfo || !flt || !vca) return false; + return conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff') && + conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + }, + }, + { + star: 3, + name: 'Pulso rítmico', + desc: 'LFO a 1-4 Hz, filtro resonante (Q > 4)', + test: (mods) => { + const lfo = mods.find(m => m.type === 'lfo'); + const flt = mods.find(m => m.type === 'filter'); + if (!lfo || !flt) return false; + const rate = lfo.params.frequency ?? 2; + return rate >= 1 && rate <= 4 && (flt.params.Q ?? 1) > 4; + }, + }, + ], + }, + + // ─────────────── LEVEL 4.6 ─────────────── + { + id: 'w4-6', + title: 'Cross-Modulation', + subtitle: 'Oscilador modula oscilador', + description: 'Cuando un oscilador modula la frecuencia de otro oscilador a velocidades audibles (>20 Hz), se crea FM synthesis — timbres metálicos, campanas, y texturas inarmónicas que no puedes conseguir de otra forma.', + concept: 'Conecta la salida de un oscilador a la entrada "Freq" de otro. Si el modulador está a frecuencia audible (>50 Hz), se crea FM. Frequencies bajas = vibrato, altas = nuevos timbres.', + availableModules: ['oscillator', 'mixer'], + preplacedModules: [ + { id: 1, type: 'output', x: 600, y: 120, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Dos osciladores', + desc: 'Al menos 2 osciladores con uno modulando al otro', + test: (mods, conns) => { + const oscs = mods.filter(m => m.type === 'oscillator'); + if (oscs.length < 2) return false; + // One osc connected to another osc's freq + return oscs.some(o1 => oscs.some(o2 => + o1.id !== o2.id && conns.some(c => + c.from.moduleId === o1.id && c.to.moduleId === o2.id && c.to.port === 'freq' + ) + )); + }, + }, + { + star: 2, + name: 'Sonido audible', + desc: 'El oscilador portador está conectado a la salida', + test: (mods, conns) => { + const out = mods.find(m => m.type === 'output'); + if (!out) return false; + // Something reaches the output + return conns.some(c => c.to.moduleId === out.id); + }, + }, + { + star: 3, + name: 'FM metálico', + desc: 'Modulador > 50 Hz (crea timbres FM reales)', + test: (mods, conns) => { + const oscs = mods.filter(m => m.type === 'oscillator'); + if (oscs.length < 2) return false; + // Find modulator: osc that connects to another osc's freq + for (const o1 of oscs) { + for (const o2 of oscs) { + if (o1.id !== o2.id) { + const isModulating = conns.some(c => + c.from.moduleId === o1.id && c.to.moduleId === o2.id && c.to.port === 'freq' + ); + if (isModulating && (o1.params.frequency ?? 440) > 50) return true; + } + } + } + return false; + }, + }, + ], + }, + + // ─────────────── LEVEL 4.7 ─────────────── + { + id: 'w4-7', + title: 'Modulación Compleja', + subtitle: 'Multi-destino', + description: 'Los sintetizadores modulares brillan cuando conectas múltiples fuentes de modulación a múltiples destinos. Un LFO al filtro, un envelope al VCA, el keyboard a la frecuencia — cada conexión añade expresividad.', + concept: 'Construye un patch con: Keyboard → Osc freq + Env gate. LFO → Filter cutoff. Envelope → VCA cv. Cada fuente de modulación controla un aspecto diferente del sonido.', + availableModules: ['lfo', 'envelope', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 60, y: 40, params: { waveform: 'sawtooth', frequency: 220, detune: 0 }, locked: false }, + { id: 2, type: 'filter', x: 280, y: 40, params: { type: 'lowpass', frequency: 1000, Q: 4 }, locked: false }, + { id: 3, type: 'vca', x: 480, y: 40, params: { gain: 0 }, locked: false }, + { id: 4, type: 'output', x: 680, y: 60, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Cadena sustractiva', + desc: 'Osc → Filter → VCA → Output', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !flt || !vca || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === flt.id && c.to.moduleId === vca.id) && + conns.some(c => c.from.moduleId === vca.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Tres moduladores', + desc: 'LFO, Envelope y Keyboard todos conectados', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + const env = mods.find(m => m.type === 'envelope'); + const kb = mods.find(m => m.type === 'keyboard'); + if (!lfo || !env || !kb) return false; + const lfoConn = conns.some(c => c.from.moduleId === lfo.id); + const envConn = conns.some(c => c.from.moduleId === env.id); + const kbConn = conns.some(c => c.from.moduleId === kb.id); + return lfoConn && envConn && kbConn; + }, + }, + { + star: 3, + name: 'Routing correcto', + desc: 'KB→freq, LFO→cutoff, Env→VCA cv, KB→gate', + test: (mods, conns) => { + const lfo = mods.find(m => m.type === 'lfo'); + const env = mods.find(m => m.type === 'envelope'); + const kb = mods.find(m => m.type === 'keyboard'); + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + if (!lfo || !env || !kb || !osc || !flt || !vca) return false; + return conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === osc.id && c.to.port === 'freq') && + conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff') && + conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv') && + conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === env.id && c.to.port === 'gate'); + }, + }, + ], + }, + + // ─────────────── LEVEL 4.8: BOSS ─────────────── + { + id: 'w4-8', + title: 'Dubstep Wobble', + subtitle: 'BOSS: El bajo que wobbles', + description: 'El wobble bass de dubstep es modulación pura: un oscilador grave con un filtro lowpass resonante modulado por un LFO. Añade un envelope para el ataque y tienes el sonido que definió un género.', + concept: 'Osc saw grave (~55 Hz) → Filter LP resonante → VCA → Output. LFO (~1-3 Hz) → Filter cutoff. Envelope → VCA cv. Keyboard → gate + freq. Q alta (~10+) para ese sonido agresivo.', + availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'output', x: 800, y: 120, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 4 }, + checks: [ + { + star: 1, + name: 'Cadena con modulación', + desc: 'Osc → Filter → VCA → Output con LFO al cutoff', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const lfo = mods.find(m => m.type === 'lfo'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !flt || !vca || !lfo || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === flt.id && c.to.moduleId === vca.id) && + conns.some(c => c.from.moduleId === vca.id && c.to.moduleId === out.id) && + conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff'); + }, + }, + { + star: 2, + name: 'Wobble bass', + desc: 'Osc grave (<130 Hz), LFO lento (1-3 Hz), Q > 8', + test: (mods) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const lfo = mods.find(m => m.type === 'lfo'); + if (!osc || !flt || !lfo) return false; + return (osc.params.frequency ?? 440) < 130 && + (lfo.params.frequency ?? 2) >= 1 && (lfo.params.frequency ?? 2) <= 3 && + (flt.params.Q ?? 1) > 8; + }, + }, + { + star: 3, + name: 'Wobble completo', + desc: 'Todo lo anterior + Envelope al VCA + Keyboard al gate', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const lfo = mods.find(m => m.type === 'lfo'); + const env = mods.find(m => m.type === 'envelope'); + const vca = mods.find(m => m.type === 'vca'); + const kb = mods.find(m => m.type === 'keyboard'); + if (!osc || !flt || !lfo || !env || !vca || !kb) return false; + return (osc.params.frequency ?? 440) < 130 && + (flt.params.Q ?? 1) > 8 && + conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv') && + conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === env.id && c.to.port === 'gate'); + }, + }, + ], + }, + ], +}; diff --git a/src/game/levels/world5.js b/src/game/levels/world5.js new file mode 100644 index 0000000..9046142 --- /dev/null +++ b/src/game/levels/world5.js @@ -0,0 +1,448 @@ +/** + * World 5 — "Efectos" (Effects) + * + * Teaches: delay, reverb, distortion, effect chains, wet/dry mixing + * 8 levels, progressive difficulty + */ + +export const WORLD_5 = { + id: 'w5', + name: 'Efectos', + subtitle: 'Transforma el sonido con efectos', + icon: '◈', + color: '#44ff88', + unlockStars: 48, + levels: [ + // ─────────────── LEVEL 5.1 ─────────────── + { + id: 'w5-1', + title: 'El Eco', + subtitle: 'Delay básico', + description: 'El delay repite el sonido después de un tiempo. Es como gritar en un cañón y escuchar tu voz rebotando. El delay más simple tiene un tiempo de repetición y un feedback que controla cuántas veces se repite.', + concept: 'Conecta: Oscilador → Delay → Output. El knob "Time" controla el tiempo entre repeticiones. El "Feedback" controla cuántas repeticiones. Empieza con un feedback bajo (~0.3).', + availableModules: [], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'sine', frequency: 440, detune: 0 }, locked: true }, + { id: 2, type: 'delay', x: 340, y: 80, params: { time: 0.3, feedback: 0.3, mix: 0.5 }, locked: false }, + { id: 3, type: 'output', x: 600, y: 100, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Delay conectado', + desc: 'Oscilador → Delay → Salida', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const del = mods.find(m => m.type === 'delay'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !del || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === del.id) && + conns.some(c => c.from.moduleId === del.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Repeticiones', + desc: 'Feedback por encima de 0.2', + test: (mods) => { + const del = mods.find(m => m.type === 'delay'); + return del && (del.params.feedback ?? 0) > 0.2; + }, + }, + { + star: 3, + name: 'Eco rítmico', + desc: 'Delay time 0.2-0.5s, feedback 0.3-0.6', + test: (mods) => { + const del = mods.find(m => m.type === 'delay'); + if (!del) return false; + const t = del.params.time ?? 0.3; + const fb = del.params.feedback ?? 0; + return t >= 0.2 && t <= 0.5 && fb >= 0.3 && fb <= 0.6; + }, + }, + ], + }, + + // ─────────────── LEVEL 5.2 ─────────────── + { + id: 'w5-2', + title: 'Slapback', + subtitle: 'El delay rockabilly', + description: 'El slapback es un delay muy corto (50-120ms) con una sola repetición. Es el efecto clásico de las voces de Elvis y el rockabilly — da presencia sin crear un eco largo.', + concept: 'Delay con tiempo corto (~0.05-0.12s) y feedback muy bajo (~0.1 o menos). Una sola repetición rápida. El mix controla cuánto delay se mezcla con la señal original.', + availableModules: ['delay'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'square', frequency: 330, detune: 0 }, locked: true }, + { id: 2, type: 'output', x: 600, y: 100, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 2 }, + checks: [ + { + star: 1, + name: 'Delay en la cadena', + desc: 'Osc → Delay → Salida', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const del = mods.find(m => m.type === 'delay'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !del || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === del.id) && + conns.some(c => c.from.moduleId === del.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Tiempo corto', + desc: 'Delay time menor de 0.15s', + test: (mods) => { + const del = mods.find(m => m.type === 'delay'); + return del && (del.params.time ?? 0.3) < 0.15; + }, + }, + { + star: 3, + name: 'Slapback perfecto', + desc: 'Time 0.05-0.12s, feedback < 0.15', + test: (mods) => { + const del = mods.find(m => m.type === 'delay'); + if (!del) return false; + const t = del.params.time ?? 0.3; + const fb = del.params.feedback ?? 0.3; + return t >= 0.05 && t <= 0.12 && fb < 0.15; + }, + }, + ], + }, + + // ─────────────── LEVEL 5.3 ─────────────── + { + id: 'w5-3', + title: 'Reverb Espacial', + subtitle: 'El sonido del espacio', + description: 'La reverb simula el sonido de un espacio acústico — desde una habitación pequeña hasta una catedral enorme. Es quizás el efecto más usado en toda la producción musical.', + concept: 'Conecta: Oscilador → Reverb → Output. El knob de "decay" (o room size) controla el tamaño del espacio. Más largo = catedral. Más corto = habitación pequeña.', + availableModules: [], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'triangle', frequency: 440, detune: 0 }, locked: true }, + { id: 2, type: 'reverb', x: 340, y: 80, params: { decay: 2, mix: 0.4 }, locked: false }, + { id: 3, type: 'output', x: 600, y: 100, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Reverb conectada', + desc: 'Oscilador → Reverb → Salida', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const rev = mods.find(m => m.type === 'reverb'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !rev || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === rev.id) && + conns.some(c => c.from.moduleId === rev.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Espacio grande', + desc: 'Decay mayor de 3 segundos', + test: (mods) => { + const rev = mods.find(m => m.type === 'reverb'); + return rev && (rev.params.decay ?? 2) > 3; + }, + }, + { + star: 3, + name: 'Catedral', + desc: 'Decay > 5s, mix 0.3-0.6 (no demasiado)', + test: (mods) => { + const rev = mods.find(m => m.type === 'reverb'); + if (!rev) return false; + return (rev.params.decay ?? 2) > 5 && + (rev.params.mix ?? 0.5) >= 0.3 && (rev.params.mix ?? 0.5) <= 0.6; + }, + }, + ], + }, + + // ─────────────── LEVEL 5.4 ─────────────── + { + id: 'w5-4', + title: 'Distorsión', + subtitle: 'Rompe la señal', + description: 'La distorsión amplifica la señal hasta que se "rompe", creando armónicos nuevos. Desde el overdrive suave de un amplificador de guitarra hasta el fuzz salvaje — la distorsión añade agresividad y presencia.', + concept: 'Conecta: Oscilador → Distortion → Output. Sube el "Drive" para más distorsión. Con una onda sine pura, escucharás cómo aparecen armónicos que no estaban antes.', + availableModules: ['distortion'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 80, y: 80, params: { waveform: 'sine', frequency: 220, detune: 0 }, locked: true }, + { id: 2, type: 'output', x: 600, y: 100, params: { volume: -10 }, locked: true }, + ], + target: { build: [], duration: 2.5 }, + checks: [ + { + star: 1, + name: 'Distorsión conectada', + desc: 'Osc → Distortion → Salida', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const dist = mods.find(m => m.type === 'distortion'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !dist || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === dist.id) && + conns.some(c => c.from.moduleId === dist.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Drive alto', + desc: 'Distorsión con drive moderado-alto', + test: (mods) => { + const dist = mods.find(m => m.type === 'distortion'); + return dist && (dist.params.drive ?? 1) > 3; + }, + }, + { + star: 3, + name: 'Fuzz sine', + desc: 'Onda sine con drive > 5 (máxima transformación)', + test: (mods) => { + const osc = mods.find(m => m.type === 'oscillator'); + const dist = mods.find(m => m.type === 'distortion'); + if (!osc || !dist) return false; + return osc.params.waveform === 'sine' && (dist.params.drive ?? 1) > 5; + }, + }, + ], + }, + + // ─────────────── LEVEL 5.5 ─────────────── + { + id: 'w5-5', + title: 'Cadena de Efectos', + subtitle: 'Orden importa', + description: 'El orden de los efectos cambia radicalmente el resultado. Distorsión antes de delay suena diferente a delay antes de distorsión. Experimenta encadenando efectos en diferente orden.', + concept: 'Prueba: Osc → Distortion → Delay → Output (la distorsión se repite limpia). El orden crea caracteres distintos. Encadena al menos 2 efectos diferentes.', + availableModules: ['delay', 'distortion'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 60, y: 80, params: { waveform: 'sawtooth', frequency: 220, detune: 0 }, locked: true }, + { id: 2, type: 'output', x: 740, y: 100, params: { volume: -10 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Dos efectos', + desc: 'Al menos 2 módulos de efecto en la cadena', + test: (mods, conns) => { + const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); + const out = mods.find(m => m.type === 'output'); + return effects.length >= 2 && out && conns.some(c => c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Efectos encadenados', + desc: 'Los efectos están conectados en serie (uno al otro)', + test: (mods, conns) => { + const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); + if (effects.length < 2) return false; + // Check if any effect connects to another effect + return effects.some(e1 => effects.some(e2 => + e1.id !== e2.id && conns.some(c => c.from.moduleId === e1.id && c.to.moduleId === e2.id) + )); + }, + }, + { + star: 3, + name: 'Cadena completa', + desc: 'Osc → efecto1 → efecto2 → Output (cadena lineal)', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); + const out = mods.find(m => m.type === 'output'); + if (!osc || effects.length < 2 || !out) return false; + // Osc → some effect + const oscToFx = effects.find(e => conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === e.id)); + if (!oscToFx) return false; + // That effect → another effect + const fxToFx = effects.find(e => e.id !== oscToFx.id && + conns.some(c => c.from.moduleId === oscToFx.id && c.to.moduleId === e.id)); + if (!fxToFx) return false; + // Second effect → output + return conns.some(c => c.from.moduleId === fxToFx.id && c.to.moduleId === out.id); + }, + }, + ], + }, + + // ─────────────── LEVEL 5.6 ─────────────── + { + id: 'w5-6', + title: 'Delay + Filtro', + subtitle: 'Dub echo', + description: 'El sonido dub es delay con feedback alto pasado por un filtro que va quitando agudos. Cada repetición suena más oscura y lejana — es el efecto que definió el reggae dub en los 70.', + concept: 'Osc → Delay (feedback alto ~0.5-0.7) → Filter (lowpass, cutoff bajo ~800 Hz) → Output. El filtro después del delay oscurece las repeticiones, creando profundidad.', + availableModules: ['delay', 'filter'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 60, y: 80, params: { waveform: 'square', frequency: 330, detune: 0 }, locked: true }, + { id: 2, type: 'output', x: 720, y: 100, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 3 }, + checks: [ + { + star: 1, + name: 'Delay + Filter', + desc: 'Osc → Delay → Filter → Output', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const del = mods.find(m => m.type === 'delay'); + const flt = mods.find(m => m.type === 'filter'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !del || !flt || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === del.id) && + conns.some(c => c.from.moduleId === del.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === flt.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Echo largo', + desc: 'Delay feedback > 0.4, time > 0.2s', + test: (mods) => { + const del = mods.find(m => m.type === 'delay'); + return del && (del.params.feedback ?? 0) > 0.4 && (del.params.time ?? 0.3) > 0.2; + }, + }, + { + star: 3, + name: 'Dub echo', + desc: 'Feedback 0.5-0.7, filtro lowpass cutoff < 1000 Hz', + test: (mods) => { + const del = mods.find(m => m.type === 'delay'); + const flt = mods.find(m => m.type === 'filter'); + if (!del || !flt) return false; + const fb = del.params.feedback ?? 0; + return fb >= 0.5 && fb <= 0.7 && + flt.params.type === 'lowpass' && (flt.params.frequency ?? 2000) < 1000; + }, + }, + ], + }, + + // ─────────────── LEVEL 5.7 ─────────────── + { + id: 'w5-7', + title: 'Shoegaze Wall', + subtitle: 'Reverb + Distorsión', + description: 'El sonido shoegaze (My Bloody Valentine, Slowdive) es una pared de sonido creada con distorsión y reverb masiva. La distorsión aplasta la señal y la reverb la convierte en una nube etérea.', + concept: 'Osc → Distortion (drive medio) → Reverb (decay largo, mix alto) → Output. La combinación de distorsión y reverb crea una textura densa y atmosférica.', + availableModules: ['distortion', 'reverb'], + preplacedModules: [ + { id: 1, type: 'oscillator', x: 60, y: 80, params: { waveform: 'sawtooth', frequency: 220, detune: 0 }, locked: false }, + { id: 2, type: 'output', x: 720, y: 100, params: { volume: -10 }, locked: true }, + ], + target: { build: [], duration: 4 }, + checks: [ + { + star: 1, + name: 'Dist + Reverb', + desc: 'Osc → Distortion → Reverb → Output', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const dist = mods.find(m => m.type === 'distortion'); + const rev = mods.find(m => m.type === 'reverb'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !dist || !rev || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === dist.id) && + conns.some(c => c.from.moduleId === dist.id && c.to.moduleId === rev.id) && + conns.some(c => c.from.moduleId === rev.id && c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Pared de sonido', + desc: 'Drive > 3, reverb decay > 4s', + test: (mods) => { + const dist = mods.find(m => m.type === 'distortion'); + const rev = mods.find(m => m.type === 'reverb'); + if (!dist || !rev) return false; + return (dist.params.drive ?? 1) > 3 && (rev.params.decay ?? 2) > 4; + }, + }, + { + star: 3, + name: 'Shoegaze perfecto', + desc: 'Drive 4-8, decay > 6s, reverb mix > 0.5', + test: (mods) => { + const dist = mods.find(m => m.type === 'distortion'); + const rev = mods.find(m => m.type === 'reverb'); + if (!dist || !rev) return false; + const drive = dist.params.drive ?? 1; + return drive >= 4 && drive <= 8 && + (rev.params.decay ?? 2) > 6 && (rev.params.mix ?? 0.5) > 0.5; + }, + }, + ], + }, + + // ─────────────── LEVEL 5.8: BOSS ─────────────── + { + id: 'w5-8', + title: 'Ambient Scape', + subtitle: 'BOSS: Paisaje sonoro', + description: 'Crea un paisaje sonoro ambient completo: un sonido que evoluciona lentamente, envuelto en efectos. Combina osciladores, filtros, modulación y efectos para crear una textura atmosférica.', + concept: 'Osc → Filter (LFO al cutoff) → Delay → Reverb → Output. Envelope al VCA para control. Experimenta con tiempos largos, feedback alto, y modulación lenta para un sonido que "flota".', + availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'delay', 'reverb', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'output', x: 900, y: 120, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 5 }, + checks: [ + { + star: 1, + name: 'Cadena con efectos', + desc: 'Al menos un efecto (delay/reverb) conectado a la salida', + test: (mods, conns) => { + const effects = mods.filter(m => ['delay', 'reverb'].includes(m.type)); + const out = mods.find(m => m.type === 'output'); + if (effects.length === 0 || !out) return false; + return effects.some(e => conns.some(c => c.from.moduleId === e.id && c.to.moduleId === out.id)) || + conns.some(c => c.to.moduleId === out.id && effects.some(e => c.from.moduleId === e.id)); + }, + }, + { + star: 2, + name: 'Modulación + Efectos', + desc: 'Tiene oscilador, filtro, y al menos 2 efectos conectados', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); + if (!osc || !flt || effects.length < 2) return false; + // Check osc is connected to something + return conns.some(c => c.from.moduleId === osc.id) && effects.length >= 2; + }, + }, + { + star: 3, + name: 'Paisaje completo', + desc: 'Osc+Filter+LFO(cutoff)+Delay+Reverb, todo conectado', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const lfo = mods.find(m => m.type === 'lfo'); + const del = mods.find(m => m.type === 'delay'); + const rev = mods.find(m => m.type === 'reverb'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !flt || !lfo || !del || !rev || !out) return false; + return conns.some(c => c.from.moduleId === osc.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff') && + conns.some(c => c.to.moduleId === out.id); + }, + }, + ], + }, + ], +}; diff --git a/src/game/levels/world6.js b/src/game/levels/world6.js new file mode 100644 index 0000000..20f094c --- /dev/null +++ b/src/game/levels/world6.js @@ -0,0 +1,479 @@ +/** + * World 6 — "Diseño Sonoro" (Sound Design Mastery) + * + * Teaches: putting it ALL together, real-world sound recreation + * 8 levels, boss challenges combining everything learned + */ + +export const WORLD_6 = { + id: 'w6', + name: 'Diseño Sonoro', + subtitle: 'Combina todo para crear sonidos reales', + icon: '◉', + color: '#ff44aa', + unlockStars: 60, + levels: [ + // ─────────────── LEVEL 6.1 ─────────────── + { + id: 'w6-1', + title: 'Kick Drum', + subtitle: 'El latido del beat', + description: 'Un kick sintético se crea con un oscilador sine a frecuencia baja + un envelope muy rápido en el VCA para el golpe. Algunos añaden un pitch envelope para el "click" del ataque.', + concept: 'Osc sine a ~55 Hz → VCA → Output. Envelope con attack 0, decay ~0.2s, sustain 0. El envelope al VCA crea el golpe. Para el click: un segundo osc más agudo con decay ultra-corto.', + availableModules: ['oscillator', 'vca', 'envelope', 'keyboard', 'mixer'], + preplacedModules: [ + { id: 1, type: 'output', x: 700, y: 120, params: { volume: -6 }, locked: true }, + ], + target: { build: [], duration: 2 }, + checks: [ + { + star: 1, + name: 'Kick básico', + desc: 'Osc sine grave + VCA + Envelope → Output', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const vca = mods.find(m => m.type === 'vca'); + const env = mods.find(m => m.type === 'envelope'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !vca || !env || !out) return false; + return (osc.params.frequency ?? 440) < 100 && + conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + }, + }, + { + star: 2, + name: 'Punch', + desc: 'Sine < 80 Hz, envelope rápido (attack < 0.01, decay < 0.3)', + test: (mods) => { + const osc = mods.find(m => m.type === 'oscillator'); + const env = mods.find(m => m.type === 'envelope'); + if (!osc || !env) return false; + return (osc.params.frequency ?? 440) < 80 && + osc.params.waveform === 'sine' && + (env.params.attack ?? 0.01) < 0.01 && + (env.params.decay ?? 0.2) < 0.3 && + (env.params.sustain ?? 0.5) < 0.1; + }, + }, + { + star: 3, + name: '808 Kick', + desc: 'Frecuencia 40-60 Hz, decay 0.15-0.4s, keyboard conectado', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const env = mods.find(m => m.type === 'envelope'); + const kb = mods.find(m => m.type === 'keyboard'); + if (!osc || !env || !kb) return false; + const freq = osc.params.frequency ?? 440; + const decay = env.params.decay ?? 0.2; + return freq >= 40 && freq <= 60 && decay >= 0.15 && decay <= 0.4 && + conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === env.id && c.to.port === 'gate'); + }, + }, + ], + }, + + // ─────────────── LEVEL 6.2 ─────────────── + { + id: 'w6-2', + title: 'Hi-Hat', + subtitle: 'Noise + Filtro + Envelope', + description: 'Los hi-hats son ruido blanco filtrado con un envelope corto. El ruido proporciona la textura metálica, el filtro highpass quita los graves, y el envelope corto le da el "tss".', + concept: 'Noise → Filter (highpass, cutoff alto ~6000+ Hz) → VCA → Output. Envelope corto (attack 0, decay ~0.05-0.15s, sustain 0) al VCA. Keyboard al gate del envelope.', + availableModules: ['noise', 'filter', 'vca', 'envelope', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'output', x: 700, y: 120, params: { volume: -10 }, locked: true }, + ], + target: { build: [], duration: 2 }, + checks: [ + { + star: 1, + name: 'Ruido filtrado', + desc: 'Noise → Filter → VCA → Output con envelope', + test: (mods, conns) => { + const noise = mods.find(m => m.type === 'noise'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const env = mods.find(m => m.type === 'envelope'); + if (!noise || !flt || !vca || !env) return false; + return conns.some(c => c.from.moduleId === noise.id && c.to.moduleId === flt.id) && + conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + }, + }, + { + star: 2, + name: 'Sonido metálico', + desc: 'Filtro highpass, cutoff > 4000 Hz', + test: (mods) => { + const flt = mods.find(m => m.type === 'filter'); + return flt && flt.params.type === 'highpass' && (flt.params.frequency ?? 1000) > 4000; + }, + }, + { + star: 3, + name: 'Hi-hat cerrado', + desc: 'HP > 6000 Hz, envelope ultra-corto (decay < 0.1s)', + test: (mods) => { + const flt = mods.find(m => m.type === 'filter'); + const env = mods.find(m => m.type === 'envelope'); + if (!flt || !env) return false; + return flt.params.type === 'highpass' && (flt.params.frequency ?? 1000) > 6000 && + (env.params.decay ?? 0.2) < 0.1 && (env.params.sustain ?? 0.5) < 0.05; + }, + }, + ], + }, + + // ─────────────── LEVEL 6.3 ─────────────── + { + id: 'w6-3', + title: 'Snare', + subtitle: 'Tono + Ruido', + description: 'Un snare es la combinación de un cuerpo tonal (oscilador) y una cola de ruido (noise). Se mezclan juntos con envelopes diferentes — el tono muere rápido y el ruido un poco después.', + concept: 'Dos cadenas: 1) Osc sine (~200 Hz) → VCA1 → Mixer. 2) Noise → Filter HP → VCA2 → Mixer. Mixer → Output. Envelopes diferentes: el tono más corto que el ruido.', + availableModules: ['oscillator', 'noise', 'filter', 'vca', 'envelope', 'keyboard', 'mixer'], + preplacedModules: [ + { id: 1, type: 'output', x: 800, y: 140, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 2 }, + checks: [ + { + star: 1, + name: 'Dos fuentes', + desc: 'Oscilador Y Noise, ambos al mixer → output', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const noise = mods.find(m => m.type === 'noise'); + const mixer = mods.find(m => m.type === 'mixer'); + const out = mods.find(m => m.type === 'output'); + return osc && noise && mixer && out && + conns.some(c => c.to.moduleId === out.id); + }, + }, + { + star: 2, + name: 'Envelopes', + desc: 'Al menos 2 envelopes controlando VCAs', + test: (mods, conns) => { + const envs = mods.filter(m => m.type === 'envelope'); + const vcas = mods.filter(m => m.type === 'vca'); + if (envs.length < 2 || vcas.length < 2) return false; + const envToVca = envs.filter(e => + vcas.some(v => conns.some(c => c.from.moduleId === e.id && c.to.moduleId === v.id && c.to.port === 'cv')) + ); + return envToVca.length >= 2; + }, + }, + { + star: 3, + name: 'Snare realista', + desc: 'Osc ~150-250 Hz, noise filtrado HP, decays diferentes', + test: (mods) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const envs = mods.filter(m => m.type === 'envelope'); + if (!osc || !flt || envs.length < 2) return false; + const freq = osc.params.frequency ?? 440; + const decays = envs.map(e => e.params.decay ?? 0.2); + return freq >= 150 && freq <= 250 && + flt.params.type === 'highpass' && + Math.abs(decays[0] - decays[1]) > 0.03; + }, + }, + ], + }, + + // ─────────────── LEVEL 6.4 ─────────────── + { + id: 'w6-4', + title: 'Pad Espacial', + subtitle: 'Capas + Efectos', + description: 'Un pad espacial combina múltiples osciladores detuned, un filtro suave, un envelope lento, y efectos de reverb/delay para crear una textura inmersiva que rellena todo el espectro.', + concept: 'Dos oscs saw detuned → Mixer → Filter LP → VCA → Reverb → Output. Envelope lento al VCA. LFO lento al cutoff. Reverb con decay largo. El resultado: un colchón de sonido etéreo.', + availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'mixer', 'reverb', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'output', x: 900, y: 140, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 5 }, + checks: [ + { + star: 1, + name: 'Múltiples osciladores', + desc: 'Al menos 2 osciladores mezclados', + test: (mods, conns) => { + const oscs = mods.filter(m => m.type === 'oscillator'); + const mixer = mods.find(m => m.type === 'mixer'); + return oscs.length >= 2 && mixer; + }, + }, + { + star: 2, + name: 'Con efectos', + desc: 'Reverb en la cadena con decay > 3s', + test: (mods) => { + const rev = mods.find(m => m.type === 'reverb'); + return rev && (rev.params.decay ?? 2) > 3; + }, + }, + { + star: 3, + name: 'Pad completo', + desc: '2+ oscs detuned, filtro, LFO al cutoff, envelope al VCA, reverb', + test: (mods, conns) => { + const oscs = mods.filter(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const lfo = mods.find(m => m.type === 'lfo'); + const env = mods.find(m => m.type === 'envelope'); + const vca = mods.find(m => m.type === 'vca'); + const rev = mods.find(m => m.type === 'reverb'); + if (oscs.length < 2 || !flt || !lfo || !env || !vca || !rev) return false; + // Check detune + const hasDetune = oscs.some(o => Math.abs(o.params.detune ?? 0) > 2); + // Check LFO to cutoff + const lfoToCutoff = conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff'); + // Check env to VCA + const envToVca = conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + return hasDetune && lfoToCutoff && envToVca; + }, + }, + ], + }, + + // ─────────────── LEVEL 6.5 ─────────────── + { + id: 'w6-5', + title: 'Bajo Reese', + subtitle: 'El bajo de Drum & Bass', + description: 'El Reese bass es un bajo icónico del Drum & Bass: dos osciladores sawtooth detuned a frecuencia grave, pasados por un filtro lowpass que se abre y cierra. Es gordo, agresivo y hipnótico.', + concept: 'Dos oscs sawtooth a ~55 Hz, uno con detune +7-12. Mixer → Filter LP resonante → VCA → Output. LFO lento (~0.3-1 Hz) al cutoff del filtro. El "movimiento" del filtro es lo que le da vida.', + availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'mixer', 'envelope', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'output', x: 800, y: 120, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 4 }, + checks: [ + { + star: 1, + name: 'Dos sierras graves', + desc: '2 osciladores saw < 100 Hz mezclados', + test: (mods) => { + const oscs = mods.filter(m => m.type === 'oscillator'); + if (oscs.length < 2) return false; + return oscs.filter(o => o.params.waveform === 'sawtooth' && (o.params.frequency ?? 440) < 100).length >= 2; + }, + }, + { + star: 2, + name: 'Detune + Filtro', + desc: 'Osciladores detuned, filtro LP en la cadena', + test: (mods) => { + const oscs = mods.filter(m => m.type === 'oscillator' && m.params.waveform === 'sawtooth'); + const flt = mods.find(m => m.type === 'filter'); + if (oscs.length < 2 || !flt) return false; + const hasDetune = oscs.some(o => Math.abs(o.params.detune ?? 0) > 3); + return hasDetune && flt.params.type === 'lowpass'; + }, + }, + { + star: 3, + name: 'Reese Bass', + desc: 'Detuned saws + LP resonante + LFO al cutoff', + test: (mods, conns) => { + const oscs = mods.filter(m => m.type === 'oscillator' && m.params.waveform === 'sawtooth'); + const flt = mods.find(m => m.type === 'filter'); + const lfo = mods.find(m => m.type === 'lfo'); + if (oscs.length < 2 || !flt || !lfo) return false; + const hasDetune = oscs.some(o => Math.abs(o.params.detune ?? 0) > 3); + const isLPres = flt.params.type === 'lowpass' && (flt.params.Q ?? 1) > 3; + const lfoToCut = conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff'); + return hasDetune && isLPres && lfoToCut; + }, + }, + ], + }, + + // ─────────────── LEVEL 6.6 ─────────────── + { + id: 'w6-6', + title: 'Efecto Laser', + subtitle: 'Pew pew!', + description: 'El sonido laser clásico de los juegos retro es un oscilador cuya frecuencia baja rápidamente — un pitch sweep descendente. Se consigue con un envelope que modula la frecuencia del oscilador.', + concept: 'Osc square/saw → VCA → Output. Envelope al VCA (ataque rápido, decay corto). Un SEGUNDO envelope a la frecuencia del osc (empieza agudo y baja rápido). Keyboard dispara ambos.', + availableModules: ['oscillator', 'vca', 'envelope', 'keyboard'], + preplacedModules: [ + { id: 1, type: 'output', x: 700, y: 120, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 2 }, + checks: [ + { + star: 1, + name: 'Sonido con envelope', + desc: 'Osc → VCA → Output con envelope y keyboard', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const vca = mods.find(m => m.type === 'vca'); + const env = mods.find(m => m.type === 'envelope'); + const kb = mods.find(m => m.type === 'keyboard'); + const out = mods.find(m => m.type === 'output'); + return osc && vca && env && kb && out && + conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + }, + }, + { + star: 2, + name: 'Pitch envelope', + desc: 'Un envelope conectado a la frecuencia del oscilador', + test: (mods, conns) => { + const envs = mods.filter(m => m.type === 'envelope'); + const osc = mods.find(m => m.type === 'oscillator'); + if (!osc || envs.length < 2) return false; + return envs.some(e => conns.some(c => + c.from.moduleId === e.id && c.to.moduleId === osc.id && c.to.port === 'freq' + )); + }, + }, + { + star: 3, + name: 'Pew pew!', + desc: 'Osc square/saw, pitch env corto (decay < 0.2s), keyboard a ambos gates', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const envs = mods.filter(m => m.type === 'envelope'); + const kb = mods.find(m => m.type === 'keyboard'); + if (!osc || envs.length < 2 || !kb) return false; + const wave = osc.params.waveform; + const pitchEnv = envs.find(e => conns.some(c => + c.from.moduleId === e.id && c.to.moduleId === osc.id && c.to.port === 'freq' + )); + if (!pitchEnv) return false; + const gated = envs.filter(e => + conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === e.id && c.to.port === 'gate') + ); + return (wave === 'square' || wave === 'sawtooth') && + (pitchEnv.params.decay ?? 0.2) < 0.2 && + gated.length >= 2; + }, + }, + ], + }, + + // ─────────────── LEVEL 6.7 ─────────────── + { + id: 'w6-7', + title: 'Arpegio Trance', + subtitle: 'Secuenciador + Synth', + description: 'Los arpegios de trance son notas rápidas que crean patrones hipnóticos. Usa el secuenciador para disparar notas en el sintetizador con un envelope corto y un filtro que sube y baja.', + concept: 'Sequencer → Osc freq + Envelope gate. Osc → Filter → VCA → Delay → Output. Envelope corto al VCA (pluck). LFO lento al cutoff del filtro. El delay repite el patrón.', + availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'delay', 'sequencer'], + preplacedModules: [ + { id: 1, type: 'output', x: 900, y: 140, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 4 }, + checks: [ + { + star: 1, + name: 'Secuenciador activo', + desc: 'Sequencer conectado al oscilador', + test: (mods, conns) => { + const seq = mods.find(m => m.type === 'sequencer'); + const osc = mods.find(m => m.type === 'oscillator'); + if (!seq || !osc) return false; + return conns.some(c => c.from.moduleId === seq.id && c.to.moduleId === osc.id); + }, + }, + { + star: 2, + name: 'Synth con envolvente', + desc: 'Osc → Filter → VCA → Output con envelope al VCA', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const env = mods.find(m => m.type === 'envelope'); + const out = mods.find(m => m.type === 'output'); + if (!osc || !flt || !vca || !env || !out) return false; + return conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + }, + }, + { + star: 3, + name: 'Trance completo', + desc: 'Sequencer + synth sustractivo completo + delay', + test: (mods, conns) => { + const seq = mods.find(m => m.type === 'sequencer'); + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const del = mods.find(m => m.type === 'delay'); + const env = mods.find(m => m.type === 'envelope'); + if (!seq || !osc || !flt || !vca || !del || !env) return false; + return conns.some(c => c.from.moduleId === seq.id && c.to.moduleId === osc.id) && + conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); + }, + }, + ], + }, + + // ─────────────── LEVEL 6.8: BOSS ─────────────── + { + id: 'w6-8', + title: 'Tu Sintetizador', + subtitle: 'BOSS FINAL: Diseña tu propio sonido', + description: 'Has aprendido osciladores, filtros, envelopes, modulación y efectos. Ahora construye el sintetizador más completo que puedas. Sin restricciones. Sin guía. Solo tu creatividad y todo lo que has aprendido.', + concept: 'Construye un patch completo con al menos: 2 osciladores, 1 filtro, 1 VCA, 2 envelopes, 1 LFO, 1 efecto, y un keyboard. ¡Hazlo sonar increíble!', + availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'mixer', 'noise', 'keyboard', 'delay', 'reverb', 'distortion', 'sequencer'], + preplacedModules: [ + { id: 1, type: 'output', x: 950, y: 160, params: { volume: -8 }, locked: true }, + ], + target: { build: [], duration: 5 }, + checks: [ + { + star: 1, + name: 'Patch funcional', + desc: 'Al menos 5 módulos conectados con sonido a la salida', + test: (mods, conns) => { + const out = mods.find(m => m.type === 'output'); + if (!out) return false; + // Count non-output modules + const modCount = mods.filter(m => m.type !== 'output').length; + // Something reaches output + const hasOutput = conns.some(c => c.to.moduleId === out.id); + return modCount >= 5 && hasOutput && conns.length >= 5; + }, + }, + { + star: 2, + name: 'Síntesis completa', + desc: 'Tiene osc + filtro + VCA + envelope + efecto, todos conectados', + test: (mods, conns) => { + const osc = mods.find(m => m.type === 'oscillator'); + const flt = mods.find(m => m.type === 'filter'); + const vca = mods.find(m => m.type === 'vca'); + const env = mods.find(m => m.type === 'envelope'); + const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); + if (!osc || !flt || !vca || !env || effects.length === 0) return false; + // All main pieces should have connections + const oscConn = conns.some(c => c.from.moduleId === osc.id); + const envConn = conns.some(c => c.from.moduleId === env.id); + return oscConn && envConn && conns.length >= 7; + }, + }, + { + star: 3, + name: 'Maestro del Sonido', + desc: '8+ módulos, 2+ oscs, 2+ envelopes, LFO, efecto, keyboard — ¡todo!', + test: (mods, conns) => { + const oscs = mods.filter(m => m.type === 'oscillator'); + const envs = mods.filter(m => m.type === 'envelope'); + const lfo = mods.find(m => m.type === 'lfo'); + const kb = mods.find(m => m.type === 'keyboard'); + const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); + const nonOutput = mods.filter(m => m.type !== 'output'); + return nonOutput.length >= 8 && oscs.length >= 2 && envs.length >= 2 && + lfo && kb && effects.length >= 1 && conns.length >= 10; + }, + }, + ], + }, + ], +}; diff --git a/src/index.css b/src/index.css index 052fefb..2de9818 100644 --- a/src/index.css +++ b/src/index.css @@ -630,3 +630,92 @@ html, body, #root { top: 12px; right: 220px; } + +/* ===== Admin Panel ===== */ +.gm-admin-btn { + background: var(--surface); + border: 1px solid var(--border); + color: var(--text2); + padding: 6px 10px; + border-radius: 6px; + cursor: pointer; + font-size: 16px; + transition: all 0.15s; +} +.gm-admin-btn:hover { background: var(--surface2); color: var(--text); } + +.admin-overlay { + position: fixed; inset: 0; z-index: 1000; + background: rgba(0,0,0,0.7); + display: flex; align-items: center; justify-content: center; + backdrop-filter: blur(4px); +} +.admin-panel { + background: var(--panel); + border: 1px solid var(--border); + border-radius: 12px; + width: 90%; max-width: 700px; max-height: 85vh; + overflow-y: auto; + padding: 20px; +} +.admin-header { + display: flex; align-items: center; gap: 12px; + margin-bottom: 16px; padding-bottom: 12px; + border-bottom: 1px solid var(--border); +} +.admin-header h2 { font-size: 18px; color: var(--yellow); flex: 1; } +.admin-total { color: var(--yellow); font-size: 14px; font-weight: 600; } +.admin-close { + background: none; border: none; color: var(--text2); + cursor: pointer; font-size: 18px; padding: 4px 8px; +} +.admin-close:hover { color: var(--text); } + +.admin-actions { + display: flex; gap: 8px; margin-bottom: 16px; +} +.admin-action-btn { + padding: 6px 14px; border-radius: 6px; border: 1px solid var(--border); + background: var(--surface); color: var(--text); cursor: pointer; + font-size: 12px; font-weight: 500; transition: all 0.15s; +} +.admin-action-btn.gold { border-color: var(--yellow); color: var(--yellow); } +.admin-action-btn.gold:hover { background: var(--yellow); color: var(--bg); } +.admin-action-btn.danger { border-color: var(--red); color: var(--red); } +.admin-action-btn.danger:hover { background: var(--red); color: #fff; } + +.admin-world { margin-bottom: 16px; } +.admin-world-header { + display: flex; align-items: center; gap: 8px; + padding: 8px 0; border-bottom: 1px solid var(--border); + margin-bottom: 6px; +} +.admin-world-icon { font-size: 18px; } +.admin-world-name { flex: 1; font-size: 13px; font-weight: 600; color: var(--text); } +.admin-world-stars { font-size: 12px; color: var(--yellow); } +.admin-unlock-btn { + padding: 3px 10px; border-radius: 4px; border: 1px solid var(--green); + background: transparent; color: var(--green); cursor: pointer; + font-size: 11px; transition: all 0.15s; +} +.admin-unlock-btn:hover { background: var(--green); color: var(--bg); } + +.admin-levels { display: flex; flex-direction: column; gap: 2px; } +.admin-level { + display: flex; align-items: center; gap: 8px; + padding: 4px 8px; border-radius: 4px; + transition: background 0.1s; +} +.admin-level:hover { background: var(--surface); } +.admin-level-num { font-size: 11px; color: var(--text2); width: 24px; } +.admin-level-name { flex: 1; font-size: 12px; color: var(--text); } +.admin-star-btns { display: flex; gap: 3px; } +.admin-star-btn { + padding: 2px 6px; border-radius: 3px; border: 1px solid var(--border); + background: transparent; cursor: pointer; font-size: 11px; + color: var(--text2); transition: all 0.1s; +} +.admin-star-btn:hover { border-color: var(--yellow); color: var(--yellow); } +.admin-star-btn.active { background: var(--yellow); color: var(--bg); border-color: var(--yellow); } +.admin-star-btn.zero { color: var(--red); } +.admin-star-btn.zero:hover { border-color: var(--red); color: var(--red); }