- Add procedural UI sound effects (connect/disconnect, engine start/stop,
level complete/fail, star earned, hint, navigation) via Tone.js
- Live LFO modulation visualization: knobs animate in real-time showing
modulated value, ghost dot shows base value, number glows cyan
- Fix wire recalculation on zoom/pan/level re-entry (post-layout refresh)
- Fix retry button to keep current patch instead of reloading level
- Fix default param detection: newly added modules now populate all
default params so level checkers work without manual param changes
- Add worlds 7-12: Secuencias y Ritmos, Texturas de Ruido, Síntesis
Sustractiva, Espacio y Stereo, Técnicas Avanzadas, Gran Final
(48 new levels, 144 new possible stars, 288 total stars)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- World 2 (Filtros): 8 levels teaching filters, resonance, LFO modulation, acid bass
- World 3 (Envelopes): 8 levels teaching VCA, ADSR, pluck, tremolo, full synth lead
- Star-based world unlock system (12 stars for W2, 24 for W3)
- Level patch persistence: auto-saves player patches, restores on revisit
- Google Maps-style zoom controls (+/−/reset) in both puzzle and sandbox views
- Multi-world navigation in GameApp and WorldMap
- Target audio now supports filter chain for World 2 levels
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace elementFromPoint with bounding rect distance search for port
detection. The SVG wire overlay was intercepting pointer events,
requiring users to wait for animations before connecting. Now finds
the closest port-dot within 18px radius regardless of z-index.
- Add hint system: concept text hidden behind "Mostrar Pista" button.
Using the hint permanently caps the level at 2 stars max. Reiniciar
resets the penalty. Visual feedback in objectives and completion screen.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Gamified synth learning inspired by Turing Complete. Progressive puzzle
system teaches oscillators, waveforms, frequency, and mixing through
hands-on module patching. Includes world map, level progression with
3-star rating, target audio playback, solution validation, and
localStorage persistence. Sandbox mode still accessible via button.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix wires not recalculating positions on zoom until panning
- Add MIDI file import button to Piano Roll (parses .mid files)
- Allow envelope release to go to 0 (was clamped at 0.001)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace fragile DOM position matching in finishConnection with
data-module-id/data-port-name/data-port-direction attributes
- Add nearby port detection (8px radius) for easier connections
- Wire glow effects with drop-shadow filters
- Port dots z-index above wires for reliable click targeting
- Chiptune demo preset: 2x square osc, envelopes, VCAs, mixer,
filter, delay, distortion, scope — full 8-bit signal chain
- "Chiptune Demo" toolbar button to load the example
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>