Mobile:
- Workshop nav tabs full-width, hide logo, hide hero header
- Search/sort/share go full-width stacked
- Tags scroll horizontally
- Share button large and prominent
- Patch cards single column, shorter previews
- Auth modal fits mobile viewport
Navigation:
- Workshop button in Sandbox hamburger menu (mobile)
- Workshop tab in WorldMap mobile tab bar
- GameApp passes onWorkshop prop through to WorldMap
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- API service (api.js): fetch wrapper with JWT, auto-refresh on 401
- AuthContext: user state, login/register/logout, loading, roles
- AuthModal: tabbed login/register form matching .pen design
- User badge in toolbar (Sandbox + WorldMap) with initial avatar
- "Entrar" button when not logged in
- CSS: auth overlay, card, tabs, inputs, error state, user badge
- Auth is opt-in: app works fully without login
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Move frontend to packages/client/, server to packages/server/.
Root package.json uses npm workspaces to orchestrate both.
Structure:
reaktor/
packages/client/ (React + Vite + Tone.js frontend)
packages/server/ (static file server, future API)
dist/ (built output, shared)
docker-compose.yml (app + PostgreSQL for future backend)
- npm run dev → runs Vite dev server from client workspace
- npm run build → builds client, outputs to root dist/
- npm run start → runs server.js serving dist/
- Dockerfile updated for multi-stage monorepo build
- docker-compose.yml added with PostgreSQL service (ready for Phase 1)
- All imports and paths preserved, zero functionality change
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>