/** * World 6 — "Diseño Sonoro" (Sound Design Mastery) * * Teaches: putting it ALL together, real-world sound recreation * 8 levels, boss challenges combining everything learned */ export const WORLD_6 = { id: 'w6', name: 'Diseño Sonoro', subtitle: 'Combina todo para crear sonidos reales', icon: '◉', color: '#ff44aa', unlockStars: 60, levels: [ // ─────────────── LEVEL 6.1 ─────────────── { id: 'w6-1', title: 'Kick Drum', subtitle: 'El latido del beat', description: 'Un kick sintético se crea con un oscilador sine a frecuencia baja + un envelope muy rápido en el VCA para el golpe. Algunos añaden un pitch envelope para el "click" del ataque.', concept: 'Osc sine a ~55 Hz → VCA → Output. Envelope con attack 0, decay ~0.2s, sustain 0. El envelope al VCA crea el golpe. Para el click: un segundo osc más agudo con decay ultra-corto.', availableModules: ['oscillator', 'vca', 'envelope', 'keyboard', 'mixer'], preplacedModules: [ { id: 1, type: 'output', x: 700, y: 120, params: { volume: -6 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'sine', frequency: 55 } }, ], envelope: { attack: 0, decay: 0.25, sustain: 0, release: 0.1 }, duration: 2, }, checks: [ { star: 1, name: 'Kick básico', desc: 'Osc sine grave + VCA + Envelope → Output', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const vca = mods.find(m => m.type === 'vca'); const env = mods.find(m => m.type === 'envelope'); const out = mods.find(m => m.type === 'output'); if (!osc || !vca || !env || !out) return false; return (osc.params.frequency ?? 440) < 100 && conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); }, }, { star: 2, name: 'Punch', desc: 'Sine < 80 Hz, envelope rápido (attack < 0.01, decay < 0.3)', test: (mods) => { const osc = mods.find(m => m.type === 'oscillator'); const env = mods.find(m => m.type === 'envelope'); if (!osc || !env) return false; return (osc.params.frequency ?? 440) < 80 && osc.params.waveform === 'sine' && (env.params.attack ?? 0.01) < 0.01 && (env.params.decay ?? 0.2) < 0.3 && (env.params.sustain ?? 0.5) < 0.1; }, }, { star: 3, name: '808 Kick', desc: 'Frecuencia 40-60 Hz, decay 0.15-0.4s, keyboard conectado', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const env = mods.find(m => m.type === 'envelope'); const kb = mods.find(m => m.type === 'keyboard'); if (!osc || !env || !kb) return false; const freq = osc.params.frequency ?? 440; const decay = env.params.decay ?? 0.2; return freq >= 40 && freq <= 60 && decay >= 0.15 && decay <= 0.4 && conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === env.id && c.to.port === 'gate'); }, }, ], }, // ─────────────── LEVEL 6.2 ─────────────── { id: 'w6-2', title: 'Hi-Hat', subtitle: 'Noise + Filtro + Envelope', description: 'Los hi-hats son ruido blanco filtrado con un envelope corto. El ruido proporciona la textura metálica, el filtro highpass quita los graves, y el envelope corto le da el "tss".', concept: 'Noise → Filter (highpass, cutoff alto ~6000+ Hz) → VCA → Output. Envelope corto (attack 0, decay ~0.05-0.15s, sustain 0) al VCA. Keyboard al gate del envelope.', availableModules: ['noise', 'filter', 'vca', 'envelope', 'keyboard'], preplacedModules: [ { id: 1, type: 'output', x: 700, y: 120, params: { volume: -10 }, locked: true }, ], target: { build: [ { type: 'noise', params: { type: 'white' } }, ], filter: { type: 'highpass', frequency: 7000, Q: 2 }, envelope: { attack: 0, decay: 0.08, sustain: 0, release: 0 }, duration: 2, }, checks: [ { star: 1, name: 'Ruido filtrado', desc: 'Noise → Filter → VCA → Output con envelope', test: (mods, conns) => { const noise = mods.find(m => m.type === 'noise'); const flt = mods.find(m => m.type === 'filter'); const vca = mods.find(m => m.type === 'vca'); const env = mods.find(m => m.type === 'envelope'); if (!noise || !flt || !vca || !env) return false; return conns.some(c => c.from.moduleId === noise.id && c.to.moduleId === flt.id) && conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); }, }, { star: 2, name: 'Sonido metálico', desc: 'Filtro highpass, cutoff > 4000 Hz', test: (mods) => { const flt = mods.find(m => m.type === 'filter'); return flt && flt.params.type === 'highpass' && (flt.params.frequency ?? 1000) > 4000; }, }, { star: 3, name: 'Hi-hat cerrado', desc: 'HP > 6000 Hz, envelope ultra-corto (decay < 0.1s)', test: (mods) => { const flt = mods.find(m => m.type === 'filter'); const env = mods.find(m => m.type === 'envelope'); if (!flt || !env) return false; return flt.params.type === 'highpass' && (flt.params.frequency ?? 1000) > 6000 && (env.params.decay ?? 0.2) < 0.1 && (env.params.sustain ?? 0.5) < 0.05; }, }, ], }, // ─────────────── LEVEL 6.3 ─────────────── { id: 'w6-3', title: 'Snare', subtitle: 'Tono + Ruido', description: 'Un snare es la combinación de un cuerpo tonal (oscilador) y una cola de ruido (noise). Se mezclan juntos con envelopes diferentes — el tono muere rápido y el ruido un poco después.', concept: 'Dos cadenas: 1) Osc sine (~200 Hz) → VCA1 → Mixer. 2) Noise → Filter HP → VCA2 → Mixer. Mixer → Output. Envelopes diferentes: el tono más corto que el ruido.', availableModules: ['oscillator', 'noise', 'filter', 'vca', 'envelope', 'keyboard', 'mixer'], preplacedModules: [ { id: 1, type: 'output', x: 800, y: 140, params: { volume: -8 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'sine', frequency: 200 } }, { type: 'noise', params: { type: 'white' } }, ], filter: { type: 'highpass', frequency: 3000, Q: 1.5 }, envelope: { attack: 0, decay: 0.12, sustain: 0, release: 0.05 }, duration: 2, }, checks: [ { star: 1, name: 'Dos fuentes', desc: 'Oscilador Y Noise, ambos al mixer → output', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const noise = mods.find(m => m.type === 'noise'); const mixer = mods.find(m => m.type === 'mixer'); const out = mods.find(m => m.type === 'output'); return osc && noise && mixer && out && conns.some(c => c.to.moduleId === out.id); }, }, { star: 2, name: 'Envelopes', desc: 'Al menos 2 envelopes controlando VCAs', test: (mods, conns) => { const envs = mods.filter(m => m.type === 'envelope'); const vcas = mods.filter(m => m.type === 'vca'); if (envs.length < 2 || vcas.length < 2) return false; const envToVca = envs.filter(e => vcas.some(v => conns.some(c => c.from.moduleId === e.id && c.to.moduleId === v.id && c.to.port === 'cv')) ); return envToVca.length >= 2; }, }, { star: 3, name: 'Snare realista', desc: 'Osc ~150-250 Hz, noise filtrado HP, decays diferentes', test: (mods) => { const osc = mods.find(m => m.type === 'oscillator'); const flt = mods.find(m => m.type === 'filter'); const envs = mods.filter(m => m.type === 'envelope'); if (!osc || !flt || envs.length < 2) return false; const freq = osc.params.frequency ?? 440; const decays = envs.map(e => e.params.decay ?? 0.2); return freq >= 150 && freq <= 250 && flt.params.type === 'highpass' && Math.abs(decays[0] - decays[1]) > 0.03; }, }, ], }, // ─────────────── LEVEL 6.4 ─────────────── { id: 'w6-4', title: 'Pad Espacial', subtitle: 'Capas + Efectos', description: 'Un pad espacial combina múltiples osciladores detuned, un filtro suave, un envelope lento, y efectos de reverb/delay para crear una textura inmersiva que rellena todo el espectro.', concept: 'Dos oscs saw detuned → Mixer → Filter LP → VCA → Reverb → Output. Envelope lento al VCA. LFO lento al cutoff. Reverb con decay largo. El resultado: un colchón de sonido etéreo.', availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'mixer', 'reverb', 'keyboard'], preplacedModules: [ { id: 1, type: 'output', x: 900, y: 140, params: { volume: -8 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'sawtooth', frequency: 110, detune: -8 } }, { type: 'oscillator', params: { waveform: 'sawtooth', frequency: 110, detune: 8 } }, ], filter: { type: 'lowpass', frequency: 1500, Q: 3 }, envelope: { attack: 1, decay: 0.4, sustain: 0.7, release: 2 }, lfo: { frequency: 0.6, type: 'sine', min: 600, max: 3500, target: 'frequency' }, effects: [ { type: 'reverb', decay: 5.5, wet: 0.6 }, ], duration: 5, }, checks: [ { star: 1, name: 'Múltiples osciladores', desc: 'Al menos 2 osciladores mezclados', test: (mods, conns) => { const oscs = mods.filter(m => m.type === 'oscillator'); const mixer = mods.find(m => m.type === 'mixer'); return oscs.length >= 2 && mixer; }, }, { star: 2, name: 'Con efectos', desc: 'Reverb en la cadena con decay > 3s', test: (mods) => { const rev = mods.find(m => m.type === 'reverb'); return rev && (rev.params.decay ?? 2) > 3; }, }, { star: 3, name: 'Pad completo', desc: '2+ oscs detuned, filtro, LFO al cutoff, envelope al VCA, reverb', test: (mods, conns) => { const oscs = mods.filter(m => m.type === 'oscillator'); const flt = mods.find(m => m.type === 'filter'); const lfo = mods.find(m => m.type === 'lfo'); const env = mods.find(m => m.type === 'envelope'); const vca = mods.find(m => m.type === 'vca'); const rev = mods.find(m => m.type === 'reverb'); if (oscs.length < 2 || !flt || !lfo || !env || !vca || !rev) return false; // Check detune const hasDetune = oscs.some(o => Math.abs(o.params.detune ?? 0) > 2); // Check LFO to cutoff const lfoToCutoff = conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff'); // Check env to VCA const envToVca = conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); return hasDetune && lfoToCutoff && envToVca; }, }, ], }, // ─────────────── LEVEL 6.5 ─────────────── { id: 'w6-5', title: 'Bajo Reese', subtitle: 'El bajo de Drum & Bass', description: 'El Reese bass es un bajo icónico del Drum & Bass: dos osciladores sawtooth detuned a frecuencia grave, pasados por un filtro lowpass que se abre y cierra. Es gordo, agresivo y hipnótico.', concept: 'Dos oscs sawtooth a ~55 Hz, uno con detune +7-12. Mixer → Filter LP resonante → VCA → Output. LFO lento (~0.3-1 Hz) al cutoff del filtro. El "movimiento" del filtro es lo que le da vida.', availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'mixer', 'envelope', 'keyboard'], preplacedModules: [ { id: 1, type: 'output', x: 800, y: 120, params: { volume: -8 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'sawtooth', frequency: 55, detune: -9 } }, { type: 'oscillator', params: { waveform: 'sawtooth', frequency: 55, detune: 9 } }, ], filter: { type: 'lowpass', frequency: 400, Q: 8 }, lfo: { frequency: 0.7, type: 'sine', min: 200, max: 2000, target: 'frequency' }, envelope: { attack: 0.05, decay: 0.2, sustain: 0.6, release: 0.3 }, duration: 4, }, checks: [ { star: 1, name: 'Dos sierras graves', desc: '2 osciladores saw < 100 Hz mezclados', test: (mods) => { const oscs = mods.filter(m => m.type === 'oscillator'); if (oscs.length < 2) return false; return oscs.filter(o => o.params.waveform === 'sawtooth' && (o.params.frequency ?? 440) < 100).length >= 2; }, }, { star: 2, name: 'Detune + Filtro', desc: 'Osciladores detuned, filtro LP en la cadena', test: (mods) => { const oscs = mods.filter(m => m.type === 'oscillator' && m.params.waveform === 'sawtooth'); const flt = mods.find(m => m.type === 'filter'); if (oscs.length < 2 || !flt) return false; const hasDetune = oscs.some(o => Math.abs(o.params.detune ?? 0) > 3); return hasDetune && flt.params.type === 'lowpass'; }, }, { star: 3, name: 'Reese Bass', desc: 'Detuned saws + LP resonante + LFO al cutoff', test: (mods, conns) => { const oscs = mods.filter(m => m.type === 'oscillator' && m.params.waveform === 'sawtooth'); const flt = mods.find(m => m.type === 'filter'); const lfo = mods.find(m => m.type === 'lfo'); if (oscs.length < 2 || !flt || !lfo) return false; const hasDetune = oscs.some(o => Math.abs(o.params.detune ?? 0) > 3); const isLPres = flt.params.type === 'lowpass' && (flt.params.Q ?? 1) > 3; const lfoToCut = conns.some(c => c.from.moduleId === lfo.id && c.to.moduleId === flt.id && c.to.port === 'cutoff'); return hasDetune && isLPres && lfoToCut; }, }, ], }, // ─────────────── LEVEL 6.6 ─────────────── { id: 'w6-6', title: 'Efecto Laser', subtitle: 'Pew pew!', description: 'El sonido laser clásico de los juegos retro es un oscilador cuya frecuencia baja rápidamente — un pitch sweep descendente. Se consigue con un envelope que modula la frecuencia del oscilador.', concept: 'Osc square/saw → VCA → Output. Envelope al VCA (ataque rápido, decay corto). Un SEGUNDO envelope a la frecuencia del osc (empieza agudo y baja rápido). Keyboard dispara ambos.', availableModules: ['oscillator', 'vca', 'envelope', 'keyboard'], preplacedModules: [ { id: 1, type: 'output', x: 700, y: 120, params: { volume: -8 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'square', frequency: 440 } }, ], envelope: { attack: 0.01, decay: 0.15, sustain: 0.05, release: 0.1 }, duration: 2, }, checks: [ { star: 1, name: 'Sonido con envelope', desc: 'Osc → VCA → Output con envelope y keyboard', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const vca = mods.find(m => m.type === 'vca'); const env = mods.find(m => m.type === 'envelope'); const kb = mods.find(m => m.type === 'keyboard'); const out = mods.find(m => m.type === 'output'); return osc && vca && env && kb && out && conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); }, }, { star: 2, name: 'Pitch envelope', desc: 'Un envelope conectado a la frecuencia del oscilador', test: (mods, conns) => { const envs = mods.filter(m => m.type === 'envelope'); const osc = mods.find(m => m.type === 'oscillator'); if (!osc || envs.length < 2) return false; return envs.some(e => conns.some(c => c.from.moduleId === e.id && c.to.moduleId === osc.id && c.to.port === 'freq' )); }, }, { star: 3, name: 'Pew pew!', desc: 'Osc square/saw, pitch env corto (decay < 0.2s), keyboard a ambos gates', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const envs = mods.filter(m => m.type === 'envelope'); const kb = mods.find(m => m.type === 'keyboard'); if (!osc || envs.length < 2 || !kb) return false; const wave = osc.params.waveform; const pitchEnv = envs.find(e => conns.some(c => c.from.moduleId === e.id && c.to.moduleId === osc.id && c.to.port === 'freq' )); if (!pitchEnv) return false; const gated = envs.filter(e => conns.some(c => c.from.moduleId === kb.id && c.to.moduleId === e.id && c.to.port === 'gate') ); return (wave === 'square' || wave === 'sawtooth') && (pitchEnv.params.decay ?? 0.2) < 0.2 && gated.length >= 2; }, }, ], }, // ─────────────── LEVEL 6.7 ─────────────── { id: 'w6-7', title: 'Arpegio Trance', subtitle: 'Secuenciador + Synth', description: 'Los arpegios de trance son notas rápidas que crean patrones hipnóticos. Usa el secuenciador para disparar notas en el sintetizador con un envelope corto y un filtro que sube y baja.', concept: 'Sequencer → Osc freq + Envelope gate. Osc → Filter → VCA → Delay → Output. Envelope corto al VCA (pluck). LFO lento al cutoff del filtro. El delay repite el patrón.', availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'delay', 'sequencer'], preplacedModules: [ { id: 1, type: 'output', x: 900, y: 140, params: { volume: -8 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'sawtooth', frequency: 330 } }, ], filter: { type: 'lowpass', frequency: 2000, Q: 4 }, envelope: { attack: 0.005, decay: 0.15, sustain: 0.1, release: 0.08 }, lfo: { frequency: 1.5, type: 'sine', min: 1000, max: 4000, target: 'frequency' }, effects: [ { type: 'delay', time: 0.25, feedback: 0.35, wet: 0.45 }, ], triggerPattern: { interval: 0.25, count: 16 }, duration: 4, }, checks: [ { star: 1, name: 'Secuenciador activo', desc: 'Sequencer conectado al oscilador', test: (mods, conns) => { const seq = mods.find(m => m.type === 'sequencer'); const osc = mods.find(m => m.type === 'oscillator'); if (!seq || !osc) return false; return conns.some(c => c.from.moduleId === seq.id && c.to.moduleId === osc.id); }, }, { star: 2, name: 'Synth con envolvente', desc: 'Osc → Filter → VCA → Output con envelope al VCA', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const flt = mods.find(m => m.type === 'filter'); const vca = mods.find(m => m.type === 'vca'); const env = mods.find(m => m.type === 'envelope'); const out = mods.find(m => m.type === 'output'); if (!osc || !flt || !vca || !env || !out) return false; return conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); }, }, { star: 3, name: 'Trance completo', desc: 'Sequencer + synth sustractivo completo + delay', test: (mods, conns) => { const seq = mods.find(m => m.type === 'sequencer'); const osc = mods.find(m => m.type === 'oscillator'); const flt = mods.find(m => m.type === 'filter'); const vca = mods.find(m => m.type === 'vca'); const del = mods.find(m => m.type === 'delay'); const env = mods.find(m => m.type === 'envelope'); if (!seq || !osc || !flt || !vca || !del || !env) return false; return conns.some(c => c.from.moduleId === seq.id && c.to.moduleId === osc.id) && conns.some(c => c.from.moduleId === env.id && c.to.moduleId === vca.id && c.to.port === 'cv'); }, }, ], }, // ─────────────── LEVEL 6.8: BOSS ─────────────── { id: 'w6-8', title: 'Tu Sintetizador', subtitle: 'BOSS FINAL: Diseña tu propio sonido', description: 'Has aprendido osciladores, filtros, envelopes, modulación y efectos. Ahora construye el sintetizador más completo que puedas. Sin restricciones. Sin guía. Solo tu creatividad y todo lo que has aprendido.', concept: 'Construye un patch completo con al menos: 2 osciladores, 1 filtro, 1 VCA, 2 envelopes, 1 LFO, 1 efecto, y un keyboard. ¡Hazlo sonar increíble!', availableModules: ['oscillator', 'filter', 'vca', 'lfo', 'envelope', 'mixer', 'noise', 'keyboard', 'delay', 'reverb', 'distortion', 'sequencer'], preplacedModules: [ { id: 1, type: 'output', x: 950, y: 160, params: { volume: -8 }, locked: true }, ], target: { build: [ { type: 'oscillator', params: { waveform: 'sawtooth', frequency: 165, detune: -6 } }, { type: 'oscillator', params: { waveform: 'square', frequency: 165, detune: 6 } }, { type: 'noise', params: { type: 'white' } }, ], filter: { type: 'lowpass', frequency: 1800, Q: 6 }, envelope: { attack: 0.2, decay: 0.4, sustain: 0.5, release: 0.8 }, lfo: { frequency: 2, type: 'sine', min: 0.3, max: 1.2, target: 'amplitude' }, effects: [ { type: 'distortion', amount: 2 }, { type: 'delay', time: 0.3, feedback: 0.4, wet: 0.4 }, { type: 'reverb', decay: 3.5, wet: 0.45 }, ], duration: 5, }, checks: [ { star: 1, name: 'Patch funcional', desc: 'Al menos 5 módulos conectados con sonido a la salida', test: (mods, conns) => { const out = mods.find(m => m.type === 'output'); if (!out) return false; // Count non-output modules const modCount = mods.filter(m => m.type !== 'output').length; // Something reaches output const hasOutput = conns.some(c => c.to.moduleId === out.id); return modCount >= 5 && hasOutput && conns.length >= 5; }, }, { star: 2, name: 'Síntesis completa', desc: 'Tiene osc + filtro + VCA + envelope + efecto, todos conectados', test: (mods, conns) => { const osc = mods.find(m => m.type === 'oscillator'); const flt = mods.find(m => m.type === 'filter'); const vca = mods.find(m => m.type === 'vca'); const env = mods.find(m => m.type === 'envelope'); const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); if (!osc || !flt || !vca || !env || effects.length === 0) return false; // All main pieces should have connections const oscConn = conns.some(c => c.from.moduleId === osc.id); const envConn = conns.some(c => c.from.moduleId === env.id); return oscConn && envConn && conns.length >= 7; }, }, { star: 3, name: 'Maestro del Sonido', desc: '8+ módulos, 2+ oscs, 2+ envelopes, LFO, efecto, keyboard — ¡todo!', test: (mods, conns) => { const oscs = mods.filter(m => m.type === 'oscillator'); const envs = mods.filter(m => m.type === 'envelope'); const lfo = mods.find(m => m.type === 'lfo'); const kb = mods.find(m => m.type === 'keyboard'); const effects = mods.filter(m => ['delay', 'reverb', 'distortion'].includes(m.type)); const nonOutput = mods.filter(m => m.type !== 'output'); return nonOutput.length >= 8 && oscs.length >= 2 && envs.length >= 2 && lfo && kb && effects.length >= 1 && conns.length >= 10; }, }, ], }, ], };