React + Tone.js modular synthesizer with visual node editor. Includes: Oscillator, Filter, Envelope, LFO, VCA, Delay, Reverb, Distortion, Mixer, Scope, Output, and Keyboard modules. SVG wire connections, knob controls, preset save/load system. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
51 lines
1.4 KiB
JavaScript
51 lines
1.4 KiB
JavaScript
import React, { useRef, useEffect } from 'react';
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import { getAnalyserData } from '../engine/audioEngine.js';
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export default function ScopeDisplay({ moduleId }) {
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const canvasRef = useRef(null);
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const rafRef = useRef(null);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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const w = canvas.width = 160;
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const h = canvas.height = 60;
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const draw = () => {
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ctx.fillStyle = '#050510';
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ctx.fillRect(0, 0, w, h);
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// Grid lines
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ctx.strokeStyle = '#151530';
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ctx.lineWidth = 0.5;
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ctx.beginPath();
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ctx.moveTo(0, h / 2); ctx.lineTo(w, h / 2);
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ctx.moveTo(0, h / 4); ctx.lineTo(w, h / 4);
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ctx.moveTo(0, h * 3 / 4); ctx.lineTo(w, h * 3 / 4);
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ctx.stroke();
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const data = getAnalyserData(moduleId);
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if (data && data.length > 0) {
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ctx.strokeStyle = '#00e5ff';
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ctx.lineWidth = 1.5;
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ctx.beginPath();
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const step = w / data.length;
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for (let i = 0; i < data.length; i++) {
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const y = h / 2 + data[i] * h / 2 * -1;
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if (i === 0) ctx.moveTo(0, y);
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else ctx.lineTo(i * step, y);
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}
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ctx.stroke();
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}
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rafRef.current = requestAnimationFrame(draw);
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};
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draw();
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return () => { if (rafRef.current) cancelAnimationFrame(rafRef.current); };
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}, [moduleId]);
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return <canvas ref={canvasRef} className="scope-canvas" />;
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}
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