29f1a1e58b34d8362b5585b36b5a59140b4f5630
Same metal treatment now applies to the outer hardware frame, the top/bottom bars and the sub-panels (knobs + seq). Three CSS custom properties capture the shared visual language so each frame just plugs them in: - --metal-specular: vertical gradient with a soft bright band on the upper portion - --metal-brush: very fine repeating horizontal stripes - --metal-bevel: 4-edge inset shadow set (bright top + dark bottom + highlighted left + dark right) Per-element base colours retain a depth hierarchy: the outer .hardware is the darkest, top/bottom bars sit slightly brighter, and .knobs/.seq are the brightest plates so they read as mounted on top. Drop shadows scaled to scope: .hardware gets a strong 0 8px 32px, the bars get a small 0 2px 4px, and the sub-panels keep their two layered drop shadows for depth. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Description
Pseudocode-driven modular synth that runs in the browser. Studio hardware emulation aesthetic.
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