499b4f9e70df61339327dd20151266596c4e8707
Previous version was too flat. Real metal needs concentric brushing (not radial), a strong horizontal specular band, multiple light sources and a defined bevel. Disc rendering now layers: - Radial base gradient (matte foundation, slightly dark at edge) - Concentric brushing rings (lathe-turned aluminium, alternating bright/dark with deterministic pseudo-random alpha) - Vertical lighting overlay (light-from-above gradient) - Horizontal specular band on the upper portion (light source reflection) - Subtle rim light from below (typical of softbox-lit studio gear) - Bright bevel crescent on the upper edge + dark crescent on the lower - Inset shadow line where disc meets the dark rim Indicator notch refined to read as engraved (dark groove + thin bright lower lip catching light on the inner edge). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Description
Pseudocode-driven modular synth that runs in the browser. Studio hardware emulation aesthetic.
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