fix: complete rewrite of component evaluation system

Major fixes for custom components when used in the main circuit:

- Add outputValues[] array for multi-output component gates, so each
  output port carries its own independent value
- readSourcePort() reads the correct port value from source gates
  instead of always reading gate.value
- evaluateComponent() now uses iterative fixed-point evaluation
  (matching main evaluateAll) instead of a simple 10-pass loop
- Store inputIds/outputIds in component definition for consistent
  port-to-gate mapping across save/load
- Renderer reads per-port values for connection color and port glow
- Added debug logs for component save and evaluation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Jose Luis
2026-03-20 04:10:28 +01:00
parent bc8823bcd4
commit 1c45dc6104
3 changed files with 123 additions and 102 deletions

View File

@@ -115,10 +115,11 @@ function drawGate(gate) {
state.hoveredPort.gate === gate &&
state.hoveredPort.index === p.index &&
state.hoveredPort.type === 'output';
const portVal = gate.outputValues ? (gate.outputValues[p.index] || 0) : gate.value;
ctx.beginPath();
ctx.arc(p.x, p.y, PORT_R, 0, Math.PI * 2);
ctx.fillStyle = isPortHovered ? '#fff' : (gate.value ? '#00ff88' : '#1a1a2e');
ctx.fillStyle = isPortHovered ? '#fff' : (portVal ? '#00ff88' : '#1a1a2e');
ctx.fill();
ctx.strokeStyle = isPortHovered ? '#fff' : '#555';
ctx.lineWidth = 1.5;
@@ -185,10 +186,11 @@ function drawComponentGate(gate) {
state.hoveredPort.gate === gate &&
state.hoveredPort.index === p.index &&
state.hoveredPort.type === 'output';
const portVal = gate.outputValues ? (gate.outputValues[p.index] || 0) : gate.value;
ctx.beginPath();
ctx.arc(p.x, p.y, PORT_R, 0, Math.PI * 2);
ctx.fillStyle = isPortHovered ? '#fff' : (gate.value ? '#00ff88' : '#1a1a2e');
ctx.fillStyle = isPortHovered ? '#fff' : (portVal ? '#00ff88' : '#1a1a2e');
ctx.fill();
ctx.strokeStyle = isPortHovered ? '#fff' : '#555';
ctx.lineWidth = 1.5;
@@ -205,7 +207,10 @@ function drawConnection(conn) {
const toPort = getInputPorts(toGate)[conn.toPort];
if (!fromPort || !toPort) return;
const active = fromGate.value === 1;
// Read correct output port value for multi-output gates (components)
const active = fromGate.outputValues
? (fromGate.outputValues[conn.fromPort] || 0) === 1
: fromGate.value === 1;
const midX = (fromPort.x + toPort.x) / 2;
ctx.beginPath();