8 Commits

Author SHA1 Message Date
Jose Luis
c116b6cf84 refactor: bus terminals with single-sided pins only
BUS_IN has input pins only (left side), BUS_OUT has output pins
only (right side). No internal connections between them — BUS_OUT
reads values directly from its paired BUS_IN via busPairId. The
bus cable between them is purely visual, representing the grouped
signal bundle.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:50:42 +01:00
Jose Luis
99f0fefe5c feat: shift+drag to cut wires and create bus connectors
Hold Shift and drag across wires to create a BUS gate that groups
them together. The cut line shows a live preview with wire count.
BUS gates are pass-through (each input maps to its output) and
render as a thin cyan bar with ports on each side.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:39:00 +01:00
Jose Luis
1c45dc6104 fix: complete rewrite of component evaluation system
Major fixes for custom components when used in the main circuit:

- Add outputValues[] array for multi-output component gates, so each
  output port carries its own independent value
- readSourcePort() reads the correct port value from source gates
  instead of always reading gate.value
- evaluateComponent() now uses iterative fixed-point evaluation
  (matching main evaluateAll) instead of a simple 10-pass loop
- Store inputIds/outputIds in component definition for consistent
  port-to-gate mapping across save/load
- Renderer reads per-port values for connection color and port glow
- Added debug logs for component save and evaluation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:10:28 +01:00
Jose Luis
a4292b42cf fix: iterative evaluation for sequential circuits + debug logs
Replace single-pass recursive evaluation with iterative fixed-point
evaluation that runs multiple passes until all gate values stabilize.
Crucially, gate values are NO LONGER reset to 0 before evaluation,
which preserves latch/flip-flop memory state.

Add console logs for toggle, wire, and evaluation stability debugging.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:59:26 +01:00
Jose Luis
268013d053 feat: sectioned toolbar + custom component editor
- Redesigned toolbar with I/O, Gates, and Components sections
- Component editor: sub-canvas mode to design reusable chips
  - Save/Cancel with main circuit state preservation
  - Components persist in localStorage
- Custom components render as purple chips with dynamic I/O ports
- Component evaluation simulates internal circuit as black box
- Toolbar height increased to 56px for section labels
- All height references updated consistently

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:54:04 +01:00
Jose Luis
3bff1fd4b4 fix: allow dragging all gates + stop waveform recording on edits
- INPUT/CLOCK gates can now be dragged (click-without-move = toggle,
  click-and-drag = move). Uses 4px movement threshold.
- Waveform only records samples on intentional actions (INPUT toggle,
  manual step, simulation tick), not on gate placement/movement/connections.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:42:00 +01:00
Jose Luis Montañes
d5de328898 feat: CLK toggles on Step, add pan/zoom (arrows, +/-, wheel, 0=reset) 2026-03-19 22:06:03 +01:00
Jose Luis Montañes
7409a96cf1 refactor: modularize into ES6 modules
Split monolithic index.html into:
- js/constants.js - gate config, colors, dimensions
- js/state.js     - shared application state
- js/gates.js     - evaluation logic, port geometry
- js/renderer.js  - canvas drawing
- js/waveform.js  - GTKWave-style signal viewer
- js/simulation.js - clock tick engine
- js/events.js    - mouse, keyboard, UI handlers
- js/app.js       - entry point
- css/style.css   - all styles
2026-03-19 22:00:02 +01:00