Commit Graph

21 Commits

Author SHA1 Message Date
Jose Luis
53d600fcb0 fix: horizontal toolbar layout + fix component button placement
Redesign toolbar sections to use horizontal button rows instead of
vertical stacking. Fix component placement by attaching click handlers
directly to dynamically created buttons and passing correct gate object
shape to getComponentWidth/Height.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:06:23 +01:00
Jose Luis
268013d053 feat: sectioned toolbar + custom component editor
- Redesigned toolbar with I/O, Gates, and Components sections
- Component editor: sub-canvas mode to design reusable chips
  - Save/Cancel with main circuit state preservation
  - Components persist in localStorage
- Custom components render as purple chips with dynamic I/O ports
- Component evaluation simulates internal circuit as black box
- Toolbar height increased to 56px for section labels
- All height references updated consistently

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:54:04 +01:00
Jose Luis
3bff1fd4b4 fix: allow dragging all gates + stop waveform recording on edits
- INPUT/CLOCK gates can now be dragged (click-without-move = toggle,
  click-and-drag = move). Uses 4px movement threshold.
- Waveform only records samples on intentional actions (INPUT toggle,
  manual step, simulation tick), not on gate placement/movement/connections.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:42:00 +01:00
Jose Luis
3f1daa77bd feat: custom scrollbar + expand puzzle levels from 8 to 20
- Custom dark-themed scrollbar (WebKit + Firefox) matching the cyberpunk UI
- Added 12 new levels across new categories:
  - Combinational Logic: MUX, DEMUX, 3-input AND, Majority, Parity
  - Arithmetic: Half Subtractor, 1-bit Comparator
  - Decoders & Encoders: 2-to-4 Decoder, 4-to-2 Encoder, 7-Segment
  - Components: 1-bit ALU
  - Logic Basics: XNOR Gate

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:37:59 +01:00
Jose Luis
920a30ffa8 fix: puzzle sidebar integrates into layout instead of overlapping waveform
- Puzzle panel now shifts canvas and waveform viewer right (340px) instead of
  overlapping them, using body class toggle and CSS transitions
- Canvas resize accounts for sidebar width
- Progress (completed/unlocked levels, custom components) persists in localStorage
- Level cards refresh on each panel open to reflect current progress

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:32:35 +01:00
Jose Luis
b2e367817c feat: add Turing Complete-style puzzle system
Add progressive puzzle mode alongside the existing sandbox:
- 8 levels from basic gates to 2-bit adder
- Truth table verification with pass/fail feedback
- Gate restrictions per level
- Custom components system (save circuits as reusable chips)
- Save/load circuits as JSON
- Level selection sidebar with difficulty ratings
- Mode toggle: Sandbox (free play) vs Puzzle (guided levels)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:06:57 +01:00
Jose Luis Montañes
0f4fe27396 Revert to working waveform: timeStep += simSpeed, pxPerMs rendering
Restores the real-time ms-based waveform that correctly reflects
clock speed in wave width. Keeps the always-follow auto-scroll fix.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:43:24 +01:00
Jose Luis Montañes
fd1173e113 Fix waveform auto-scroll: always follow regardless of zoom level
Remove conditional that could skip scroll update when zooming.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:37:40 +01:00
Jose Luis Montañes
18c753cae1 Fix waveform: tick-based rendering + always-follow auto-scroll
- timeStep increments by 1 per tick (not by simSpeed ms)
- waveZoom = pixels per step directly (zoom changes wave width)
- Speed control only changes real-time interval between ticks
- Auto-scroll always follows latest data regardless of zoom level

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:35:41 +01:00
JosLe
6eb4b75446 Merge pull request 'Fix waveform: timeStep increments by 1 per tick, waveZoom = px/step' (#1) from master into main
Reviewed-on: #1
2026-03-19 21:32:49 +00:00
Jose Luis Montañes
93b8981418 Fix waveform: timeStep increments by 1 per tick, waveZoom = px/step
Each simulation tick now advances timeStep by 1 instead of by simSpeed ms.
waveZoom directly controls pixels per step, so changing clock speed
(the real-time interval) doesn't affect visual wave width, but zooming does.
This matches GTKWave behavior where the x-axis represents clock cycles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:18:45 +01:00
Jose Luis Montañes
c162adb1df feat: waveform uses real time (ms) - clock speed affects wave width
- Slow clock (1000ms) = wider pulses
- Fast clock (100ms) = narrower pulses
- Timeline shows ms/s labels
- Zoom controls scale the time axis
2026-03-19 22:13:41 +01:00
Jose Luis Montañes
d471b0adb3 fix: waveform zoom buttons - use 1.5x multiplier, show zoom level, remove wheel zoom 2026-03-19 22:10:44 +01:00
Jose Luis Montañes
7c58174f5f fix: remove alert(), fix waveform zoom, add waveform scroll (wheel + ctrl+wheel) 2026-03-19 22:08:26 +01:00
Jose Luis Montañes
d5de328898 feat: CLK toggles on Step, add pan/zoom (arrows, +/-, wheel, 0=reset) 2026-03-19 22:06:03 +01:00
Jose Luis Montañes
7409a96cf1 refactor: modularize into ES6 modules
Split monolithic index.html into:
- js/constants.js - gate config, colors, dimensions
- js/state.js     - shared application state
- js/gates.js     - evaluation logic, port geometry
- js/renderer.js  - canvas drawing
- js/waveform.js  - GTKWave-style signal viewer
- js/simulation.js - clock tick engine
- js/events.js    - mouse, keyboard, UI handlers
- js/app.js       - entry point
- css/style.css   - all styles
2026-03-19 22:00:02 +01:00
Jose Luis Montañes
aa97b37f0a trigger webhook 2026-03-19 19:44:41 +01:00
Jose Luis Montañes
6fbc6e4896 Add CLOCK gate with automatic simulation
- CLOCK gate auto-toggles 0→1→0 during simulation
- Run/Stop button in waveform toolbar
- Adjustable speed (50ms to 2000ms per tick)
- Click CLOCK to toggle manually when sim is stopped
- Waveform auto-opens when sim starts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 19:42:46 +01:00
Jose Luis Montañes
41f15c474b test: webhook auto-deploy 2026-03-19 19:37:42 +01:00
Jose Luis Montañes
a5ca5fdaa2 Add GTKWave-style waveform viewer
- Signal recording panel with per-gate waveforms
- Record/pause, step, zoom, clear controls
- Auto-scroll to latest signals
- Resizable panel with drag handle
- Color-coded signals matching gate types

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 19:35:05 +01:00
Jose Luis Montañes
1f95b1a97a Initial commit: logic gate simulator 2026-03-19 18:37:39 +01:00