Replace spawn-based map transitions with explicit bidirectional door links. Every exit now requires targetX/targetY — spawn is only used for initial game start. Remove returnPoints stack from worldState. Editor improvements: - New "Bi-Link" tool creates paired exits on both maps at once - Exit list shows target coordinates and warns if missing - Canvas renders target info labels below exit tiles - Properties panel handles game ID ↔ editor ID mapping Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
55 KiB
55 KiB