feat: Phase 2 — data sync (presets + game progress)

Server:
- GET/PUT /api/v1/sync/presets — upsert with last-write-wins
- DELETE /api/v1/sync/presets/:id
- GET/PUT /api/v1/sync/progress — game progress upsert

Client:
- syncService.js: offline-first sync layer
  - localStorage remains primary store
  - Pushes to server when logged in
  - Merges server data into local on sync
  - Auto-sync every 30s + on tab focus
- AuthContext starts/stops sync on login/logout
- Sync runs on session restore (refresh token)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jose Luis
2026-03-21 20:28:46 +01:00
parent 3523111019
commit 64ffa36c09
4 changed files with 245 additions and 0 deletions

View File

@@ -1,5 +1,6 @@
import React, { createContext, useContext, useState, useEffect, useCallback } from 'react';
import { auth as authApi, users as usersApi, setAccessToken, setOnUnauthorized } from './api.js';
import { startAutoSync, stopAutoSync } from './syncService.js';
const AuthContext = createContext(null);
@@ -13,6 +14,7 @@ export function AuthProvider({ children }) {
const [showAuth, setShowAuth] = useState(false);
const logout = useCallback(async () => {
stopAutoSync();
try { await authApi.logout(); } catch {}
setAccessToken(null);
setUser(null);
@@ -30,6 +32,7 @@ export function AuthProvider({ children }) {
try {
const me = await usersApi.me();
setUser(me);
startAutoSync();
} catch {}
}
setLoading(false);
@@ -41,6 +44,7 @@ export function AuthProvider({ children }) {
setAccessToken(data.accessToken);
setUser(data.user);
setShowAuth(false);
startAutoSync();
return data.user;
}, []);
@@ -49,6 +53,7 @@ export function AuthProvider({ children }) {
setAccessToken(data.accessToken);
setUser(data.user);
setShowAuth(false);
startAutoSync();
return data.user;
}, []);

View File

@@ -0,0 +1,134 @@
import { getAccessToken } from './api.js';
const API_BASE = '/api/v1/sync';
const SYNC_INTERVAL = 30000; // 30 seconds
let _syncTimer = null;
async function apiFetch(method, path, body = null) {
const token = getAccessToken();
if (!token) return null;
const res = await fetch(`${API_BASE}${path}`, {
method,
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${token}`,
},
credentials: 'include',
body: body ? JSON.stringify(body) : null,
});
if (!res.ok) return null;
return res.json();
}
// ==================== Preset Sync ====================
export async function syncPresets() {
if (!getAccessToken()) return;
try {
// Get local presets
const localRaw = localStorage.getItem('reaktor_presets');
const localPresets = localRaw ? JSON.parse(localRaw) : [];
// Get server presets
const serverData = await apiFetch('GET', '/presets');
if (!serverData) return;
// Push local presets to server
if (localPresets.length > 0) {
await apiFetch('PUT', '/presets', {
presets: localPresets.map(p => ({
name: p.name,
data: p.data,
updatedAt: p.savedAt || new Date().toISOString(),
})),
});
}
// Merge server presets into local (add any missing)
const serverPresets = serverData.presets || [];
const localNames = new Set(localPresets.map(p => p.name));
let merged = [...localPresets];
for (const sp of serverPresets) {
if (!localNames.has(sp.name)) {
merged.push({
name: sp.name,
data: sp.data,
savedAt: sp.updatedAt,
});
}
}
localStorage.setItem('reaktor_presets', JSON.stringify(merged));
} catch (err) {
console.warn('[sync] preset sync failed:', err.message);
}
}
// ==================== Game Progress Sync ====================
export async function syncProgress() {
if (!getAccessToken()) return;
try {
const localRaw = localStorage.getItem('synthquest-progress');
const localProgress = localRaw ? JSON.parse(localRaw) : null;
// Get server progress
const serverData = await apiFetch('GET', '/progress');
if (localProgress) {
// Push local to server
await apiFetch('PUT', '/progress', {
data: localProgress,
updatedAt: new Date().toISOString(),
});
}
// If server has progress and local doesn't, pull it
if (serverData?.progress && !localProgress) {
localStorage.setItem('synthquest-progress', JSON.stringify(serverData.progress));
}
// Also sync hint data
const hintsRaw = localStorage.getItem('synthquest-hints');
// Hints are local-only for now (anti-cheat integrity)
} catch (err) {
console.warn('[sync] progress sync failed:', err.message);
}
}
// ==================== Auto Sync ====================
export function startAutoSync() {
if (_syncTimer) return;
// Initial sync
syncPresets();
syncProgress();
// Periodic sync
_syncTimer = setInterval(() => {
syncPresets();
syncProgress();
}, SYNC_INTERVAL);
// Sync on tab focus
document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'visible') {
syncPresets();
syncProgress();
}
});
}
export function stopAutoSync() {
if (_syncTimer) {
clearInterval(_syncTimer);
_syncTimer = null;
}
}

View File

@@ -11,6 +11,7 @@ import { fileURLToPath } from 'url';
import authRoutes from './routes/auth.js';
import userRoutes from './routes/users.js';
import adminRoutes from './routes/admin.js';
import syncRoutes from './routes/sync.js';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const PORT = process.env.PORT || 3001;
@@ -39,6 +40,7 @@ await fastify.register(rateLimit, {
await fastify.register(authRoutes, { prefix: '/api/v1/auth' });
await fastify.register(userRoutes, { prefix: '/api/v1/users' });
await fastify.register(adminRoutes, { prefix: '/api/v1/admin' });
await fastify.register(syncRoutes, { prefix: '/api/v1/sync' });
// Rate limit auth endpoints more aggressively
fastify.addHook('onRoute', (routeOptions) => {

View File

@@ -0,0 +1,104 @@
import { eq } from 'drizzle-orm';
import { db, schema } from '../db/index.js';
import { authenticate } from '../middleware/auth.js';
export default async function syncRoutes(fastify) {
// Get all user presets
fastify.get('/presets', { preHandler: [authenticate] }, async (request) => {
const presets = await db.select({
id: schema.presets.id,
name: schema.presets.name,
data: schema.presets.data,
isAutosave: schema.presets.isAutosave,
updatedAt: schema.presets.updatedAt,
}).from(schema.presets)
.where(eq(schema.presets.userId, request.user.id))
.orderBy(schema.presets.updatedAt);
return { presets };
});
// Upsert presets (merge from client)
fastify.put('/presets', { preHandler: [authenticate] }, async (request) => {
const { presets } = request.body;
if (!Array.isArray(presets)) return { error: 'presets must be array' };
const results = [];
for (const p of presets) {
if (!p.name || !p.data) continue;
if (p.id) {
// Update existing
const [existing] = await db.select().from(schema.presets)
.where(eq(schema.presets.id, p.id)).limit(1);
if (existing && existing.userId === request.user.id) {
// Only update if client is newer
const clientTime = p.updatedAt ? new Date(p.updatedAt) : new Date();
if (clientTime >= new Date(existing.updatedAt)) {
const [updated] = await db.update(schema.presets)
.set({ name: p.name, data: p.data, isAutosave: p.isAutosave || false, updatedAt: new Date() })
.where(eq(schema.presets.id, p.id))
.returning();
results.push(updated);
} else {
results.push(existing); // Server is newer, keep it
}
continue;
}
}
// Insert new
const [inserted] = await db.insert(schema.presets).values({
userId: request.user.id,
name: p.name,
data: p.data,
isAutosave: p.isAutosave || false,
}).returning();
results.push(inserted);
}
return { presets: results };
});
// Delete a preset
fastify.delete('/presets/:id', { preHandler: [authenticate] }, async (request, reply) => {
await db.delete(schema.presets)
.where(eq(schema.presets.id, request.params.id));
return { ok: true };
});
// Get game progress
fastify.get('/progress', { preHandler: [authenticate] }, async (request) => {
const [progress] = await db.select().from(schema.gameProgress)
.where(eq(schema.gameProgress.userId, request.user.id)).limit(1);
return { progress: progress?.data || null, updatedAt: progress?.updatedAt || null };
});
// Upsert game progress (last-write-wins)
fastify.put('/progress', { preHandler: [authenticate] }, async (request) => {
const { data, updatedAt } = request.body;
if (!data) return { error: 'data required' };
const [existing] = await db.select().from(schema.gameProgress)
.where(eq(schema.gameProgress.userId, request.user.id)).limit(1);
if (existing) {
const clientTime = updatedAt ? new Date(updatedAt) : new Date();
if (clientTime >= new Date(existing.updatedAt)) {
await db.update(schema.gameProgress)
.set({ data, updatedAt: new Date() })
.where(eq(schema.gameProgress.userId, request.user.id));
}
} else {
await db.insert(schema.gameProgress).values({
userId: request.user.id,
data,
});
}
return { ok: true };
});
}