feat: Phase 2 — data sync (presets + game progress)
Server: - GET/PUT /api/v1/sync/presets — upsert with last-write-wins - DELETE /api/v1/sync/presets/:id - GET/PUT /api/v1/sync/progress — game progress upsert Client: - syncService.js: offline-first sync layer - localStorage remains primary store - Pushes to server when logged in - Merges server data into local on sync - Auto-sync every 30s + on tab focus - AuthContext starts/stops sync on login/logout - Sync runs on session restore (refresh token) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -11,6 +11,7 @@ import { fileURLToPath } from 'url';
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import authRoutes from './routes/auth.js';
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import userRoutes from './routes/users.js';
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import adminRoutes from './routes/admin.js';
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import syncRoutes from './routes/sync.js';
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const __dirname = path.dirname(fileURLToPath(import.meta.url));
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const PORT = process.env.PORT || 3001;
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@@ -39,6 +40,7 @@ await fastify.register(rateLimit, {
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await fastify.register(authRoutes, { prefix: '/api/v1/auth' });
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await fastify.register(userRoutes, { prefix: '/api/v1/users' });
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await fastify.register(adminRoutes, { prefix: '/api/v1/admin' });
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await fastify.register(syncRoutes, { prefix: '/api/v1/sync' });
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// Rate limit auth endpoints more aggressively
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fastify.addHook('onRoute', (routeOptions) => {
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104
packages/server/src/routes/sync.js
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104
packages/server/src/routes/sync.js
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@@ -0,0 +1,104 @@
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import { eq } from 'drizzle-orm';
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import { db, schema } from '../db/index.js';
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import { authenticate } from '../middleware/auth.js';
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export default async function syncRoutes(fastify) {
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// Get all user presets
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fastify.get('/presets', { preHandler: [authenticate] }, async (request) => {
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const presets = await db.select({
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id: schema.presets.id,
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name: schema.presets.name,
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data: schema.presets.data,
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isAutosave: schema.presets.isAutosave,
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updatedAt: schema.presets.updatedAt,
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}).from(schema.presets)
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.where(eq(schema.presets.userId, request.user.id))
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.orderBy(schema.presets.updatedAt);
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return { presets };
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});
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// Upsert presets (merge from client)
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fastify.put('/presets', { preHandler: [authenticate] }, async (request) => {
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const { presets } = request.body;
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if (!Array.isArray(presets)) return { error: 'presets must be array' };
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const results = [];
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for (const p of presets) {
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if (!p.name || !p.data) continue;
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if (p.id) {
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// Update existing
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const [existing] = await db.select().from(schema.presets)
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.where(eq(schema.presets.id, p.id)).limit(1);
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if (existing && existing.userId === request.user.id) {
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// Only update if client is newer
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const clientTime = p.updatedAt ? new Date(p.updatedAt) : new Date();
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if (clientTime >= new Date(existing.updatedAt)) {
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const [updated] = await db.update(schema.presets)
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.set({ name: p.name, data: p.data, isAutosave: p.isAutosave || false, updatedAt: new Date() })
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.where(eq(schema.presets.id, p.id))
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.returning();
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results.push(updated);
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} else {
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results.push(existing); // Server is newer, keep it
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}
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continue;
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}
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}
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// Insert new
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const [inserted] = await db.insert(schema.presets).values({
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userId: request.user.id,
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name: p.name,
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data: p.data,
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isAutosave: p.isAutosave || false,
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}).returning();
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results.push(inserted);
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}
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return { presets: results };
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});
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// Delete a preset
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fastify.delete('/presets/:id', { preHandler: [authenticate] }, async (request, reply) => {
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await db.delete(schema.presets)
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.where(eq(schema.presets.id, request.params.id));
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return { ok: true };
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});
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// Get game progress
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fastify.get('/progress', { preHandler: [authenticate] }, async (request) => {
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const [progress] = await db.select().from(schema.gameProgress)
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.where(eq(schema.gameProgress.userId, request.user.id)).limit(1);
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return { progress: progress?.data || null, updatedAt: progress?.updatedAt || null };
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});
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// Upsert game progress (last-write-wins)
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fastify.put('/progress', { preHandler: [authenticate] }, async (request) => {
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const { data, updatedAt } = request.body;
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if (!data) return { error: 'data required' };
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const [existing] = await db.select().from(schema.gameProgress)
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.where(eq(schema.gameProgress.userId, request.user.id)).limit(1);
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if (existing) {
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const clientTime = updatedAt ? new Date(updatedAt) : new Date();
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if (clientTime >= new Date(existing.updatedAt)) {
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await db.update(schema.gameProgress)
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.set({ data, updatedAt: new Date() })
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.where(eq(schema.gameProgress.userId, request.user.id));
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}
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} else {
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await db.insert(schema.gameProgress).values({
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userId: request.user.id,
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data,
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});
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}
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return { ok: true };
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});
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}
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