fix: LFO→cutoff modulation, visual knob feedback, persistent hints
- Fix LFO→Filter cutoff: add scaling Gain nodes so LFO (-1..1) maps to meaningful Hz modulation (±cutoff value). Same fix for LFO→Osc freq. Mod scale updates dynamically when user changes the base param value. - Visual modulation indicator: knobs receiving LFO/modulation show a pulsing dashed ring animation (spin + pulse) around the knob arc - Persist hint usage per level: using a hint permanently caps that level at 2 stars — survives reload/restart. No more cheating by restarting! - Hint state stored in separate localStorage key (synthquest-hints) - Admin reset also clears hint history Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -6,7 +6,7 @@ import ModuleNode from '../components/ModuleNode.jsx';
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import WireLayer from '../components/WireLayer.jsx';
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import { playTarget, stopTarget, isTargetPlaying } from './targetAudio.js';
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import LevelComplete from './LevelComplete.jsx';
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import { completeLevel, saveLevelPatch, getLevelPatch } from './gameState.js';
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import { completeLevel, saveLevelPatch, getLevelPatch, markHintUsed, wasHintUsed } from './gameState.js';
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export default function PuzzleView({ level, levelIndex, worldLevels, onBack, onNextLevel }) {
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const [, forceUpdate] = useState(0);
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@@ -76,8 +76,10 @@ export default function PuzzleView({ level, levelIndex, worldLevels, onBack, onN
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deserialize(data);
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}
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setResult(null);
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setHintUsed(false);
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setShowHint(false);
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// Restore persisted hint state — no cheating by reloading!
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const hintPersisted = wasHintUsed(level.id);
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setHintUsed(hintPersisted);
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setShowHint(hintPersisted); // If they used it before, show it again
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if (state.isRunning) stopAudio();
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}, [level]);
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@@ -245,10 +247,11 @@ export default function PuzzleView({ level, levelIndex, worldLevels, onBack, onN
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}
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};
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// Reveal hint — permanently caps this attempt at 2 stars
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// Reveal hint — PERMANENTLY caps this level at 2 stars (persisted, survives reload)
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const handleRevealHint = () => {
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setHintUsed(true);
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setShowHint(true);
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markHintUsed(level.id);
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};
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const handleCheck = () => {
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@@ -357,7 +360,7 @@ export default function PuzzleView({ level, levelIndex, worldLevels, onBack, onN
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})}
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{hintUsed && (
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<div className="gm-hint-warning">
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Pista usada — maximo 2 estrellas. Reinicia para intentar sin pista.
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Pista usada — maximo 2 estrellas en este nivel (permanente).
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</div>
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)}
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</div>
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