fix: LFO→cutoff modulation, visual knob feedback, persistent hints
- Fix LFO→Filter cutoff: add scaling Gain nodes so LFO (-1..1) maps to meaningful Hz modulation (±cutoff value). Same fix for LFO→Osc freq. Mod scale updates dynamically when user changes the base param value. - Visual modulation indicator: knobs receiving LFO/modulation show a pulsing dashed ring animation (spin + pulse) around the knob arc - Persist hint usage per level: using a hint permanently caps that level at 2 stars — survives reload/restart. No more cheating by restarting! - Hint state stored in separate localStorage key (synthquest-hints) - Admin reset also clears hint history Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -61,8 +61,10 @@ export function isLevelUnlocked(levelId, worldLevels) {
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export function resetProgress() {
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_progress = { ...defaultProgress };
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_patches = {};
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_hints = {};
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saveProgress();
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savePatches();
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saveHints();
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}
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// ==================== Level patch persistence ====================
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@@ -105,3 +107,43 @@ export function clearLevelPatch(levelId) {
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delete patches[levelId];
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savePatches();
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}
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// ==================== Hint tracking (persisted, no cheating!) ====================
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const HINTS_KEY = 'synthquest-hints';
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let _hints = null; // { levelId: true }
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function loadHints() {
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if (_hints) return _hints;
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try {
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const raw = localStorage.getItem(HINTS_KEY);
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_hints = raw ? JSON.parse(raw) : {};
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} catch {
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_hints = {};
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}
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return _hints;
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}
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function saveHints() {
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if (!_hints) return;
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try {
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localStorage.setItem(HINTS_KEY, JSON.stringify(_hints));
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} catch {}
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}
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export function markHintUsed(levelId) {
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const hints = loadHints();
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hints[levelId] = true;
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saveHints();
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}
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export function wasHintUsed(levelId) {
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const hints = loadHints();
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return !!hints[levelId];
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}
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export function clearHintForLevel(levelId) {
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const hints = loadHints();
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delete hints[levelId];
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saveHints();
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}
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