13612bfa9966b85eab71d50eadf23cd382c950e4
Calling stopAudio() before deserialize+rebuildGraph broke the audio graph because rebuildGraph needs isRunning=true to work properly. Now follows the same pattern as loadPreset(): deserialize then rebuildGraph (which destroys and recreates all nodes internally). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Reaktor - Modular Synth App
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