Jose Luis 13612bfa99 fix: Workshop load doesn't stop audio — matches loadPreset pattern
Calling stopAudio() before deserialize+rebuildGraph broke the audio
graph because rebuildGraph needs isRunning=true to work properly.
Now follows the same pattern as loadPreset(): deserialize then
rebuildGraph (which destroys and recreates all nodes internally).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 21:11:02 +01:00
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