Commit Graph

40 Commits

Author SHA1 Message Date
Jose Luis
bbde11dfc7 fix: BUS_OUT port and cable visual state reading wrong output value
Input port rendering on standard gates and components read srcGate.value
to determine active state, but for multi-output gates (BUS_OUT, COMPONENT)
.value only holds port 0's value. Connections from port N>0 always showed
port 0's state visually despite working correctly at the logic level.

Extract getSourcePortValue() helper that checks outputValues[fromPort]
for multi-output sources, and apply it consistently across all three
input port renderers (drawGate, drawBusGate, drawComponentGate).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 14:10:53 +01:00
Jose Luis
a1cc631406 fix: component port labels showing wrong name after editing blueprint
The label lookup in drawComponentGate read from gate.component (potentially
stale copy) while gateOutputCount read from state.customComponents (updated
definition), causing a mismatch — fewer ports but old outputIds, so the
first (deleted) output's label was shown instead of the surviving one.

Three fixes:
- renderer: use customComponents as authoritative source for label lookup
- saveLoad: re-link gate.component refs to customComponents after loading
- components: update existing instances even when a "new" component
  overwrites an existing definition with the same name

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 14:04:42 +01:00
Jose Luis
c116b6cf84 refactor: bus terminals with single-sided pins only
BUS_IN has input pins only (left side), BUS_OUT has output pins
only (right side). No internal connections between them — BUS_OUT
reads values directly from its paired BUS_IN via busPairId. The
bus cable between them is purely visual, representing the grouped
signal bundle.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:50:42 +01:00
Jose Luis
9ec3367253 feat: drag selection box to select, move, and delete multiple gates
Click and drag on empty space to draw a selection rectangle. Gates
inside the box get selected (cyan dashed outline). Drag any selected
gate to move all of them together. Delete/Backspace removes all
selected gates and their connections. Escape clears the selection.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:47:34 +01:00
Jose Luis
12d7331d2c refactor: bus now spawns two paired terminals with a bus cable
Instead of a single pass-through gate, shift+drag now creates two
BUS terminals (IN and OUT) connected by a thick bus cable. Internal
connections between terminals are hidden and rendered as a single
cable with /N notation and a diagonal slash. Each terminal is a
thin cyan bar that can be moved independently.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:43:30 +01:00
Jose Luis
99f0fefe5c feat: shift+drag to cut wires and create bus connectors
Hold Shift and drag across wires to create a BUS gate that groups
them together. The cut line shows a live preview with wire count.
BUS gates are pass-through (each input maps to its output) and
render as a thin cyan bar with ports on each side.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:39:00 +01:00
Jose Luis
89d118f738 feat: keep placing mode active for multiple placements
Selected gate type stays active after placing, allowing multiple
gates of the same type without re-selecting. Right-click or Escape
to cancel placing mode.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:28:10 +01:00
Jose Luis
2fd22cc79d feat: persist circuit and components to localStorage
Auto-saves every 3 seconds and on page unload. Restores the full
state (circuit, camera, custom components) on page load.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:25:28 +01:00
Jose Luis
5bd157c059 fix: only show port label prompt inside component editor
Double-click rename for INPUT/OUTPUT/CLOCK gates now only triggers
when inside the component editor, not in the main circuit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:24:39 +01:00
Jose Luis
eb22a5ff62 feat: double-click component gates to edit their blueprint
Opens the component editor with the internal circuit loaded for
modification. On save, updates the component definition and all
existing instances in the main circuit.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:22:45 +01:00
Jose Luis
817dab43df feat: port labels on component gates + persistent internal state
Show input/output labels next to ports on custom component chips,
and persist internal gate state between evaluations so latches and
flip-flops retain their values correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:15:37 +01:00
Jose Luis
1c45dc6104 fix: complete rewrite of component evaluation system
Major fixes for custom components when used in the main circuit:

- Add outputValues[] array for multi-output component gates, so each
  output port carries its own independent value
- readSourcePort() reads the correct port value from source gates
  instead of always reading gate.value
- evaluateComponent() now uses iterative fixed-point evaluation
  (matching main evaluateAll) instead of a simple 10-pass loop
- Store inputIds/outputIds in component definition for consistent
  port-to-gate mapping across save/load
- Renderer reads per-port values for connection color and port glow
- Added debug logs for component save and evaluation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:10:28 +01:00
Jose Luis
bc8823bcd4 feat: editable labels for INPUT/OUTPUT/CLOCK gates
Double-click any INPUT, OUTPUT, or CLOCK gate to assign a custom label.
Labels are shown inside the gate and used in waveform viewer instead of
generic IN_0/OUT_0 names. Example circuits now ship with meaningful
labels (S, R, D, EN, Q, Q̅, CLK).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:06:50 +01:00
Jose Luis
6cb3f091d4 fix: dropdown menus render above component editor overlay
Lower component editor overlay z-index from 105 to 90 so toolbar
dropdown menus (z-index 150) appear on top of it.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 04:05:24 +01:00
Jose Luis
a4292b42cf fix: iterative evaluation for sequential circuits + debug logs
Replace single-pass recursive evaluation with iterative fixed-point
evaluation that runs multiple passes until all gate values stabilize.
Crucially, gate values are NO LONGER reset to 0 before evaluation,
which preserves latch/flip-flop memory state.

Add console logs for toggle, wire, and evaluation stability debugging.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:59:26 +01:00
Jose Luis
2384c489b9 feat: add Examples dropdown with pre-built circuits
Add 4 example circuits accessible from a new toolbar dropdown:
- SR Flip-Flop (NOR) — basic set-reset latch
- SR Flip-Flop (NAND) — active-low variant
- D Latch (1-bit Memory) — gated latch with enable
- D Flip-Flop (Master-Slave) — edge-triggered with CLK

Each example shows name + description in the dropdown and loads
the full circuit with proper gate placement and wiring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:54:04 +01:00
Jose Luis
d78b45841c fix: INPUT toggle no longer disrupts CLK timing in waveform
recordSample() (triggered by user INPUT toggle) now only advances
timeStep when the simulation is stopped. When sim is running, it
records at the current timeStep without advancing it, so the clock's
regular tick cadence is never stolen by manual interactions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:19:28 +01:00
Jose Luis
f0f3516efa fix: use requestAnimationFrame + real timestamps for clock simulation
Replace setInterval with requestAnimationFrame loop that tracks elapsed
time via performance.now(). Clock ticks now fire based on real time
rather than assuming perfect interval spacing, so user interactions
(toggling inputs, dragging gates) no longer cause the clock to stutter
or pause.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:16:26 +01:00
Jose Luis
2a58ad372e feat: toolbar sections as dropdown menus
Replace horizontal toolbar sections with dropdown buttons (I/O, Gates,
Components). Each opens a dropdown menu on click, keeping the toolbar
clean and compact. Dropdowns close on outside click or after selecting
a gate.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:14:43 +01:00
Jose Luis
53d600fcb0 fix: horizontal toolbar layout + fix component button placement
Redesign toolbar sections to use horizontal button rows instead of
vertical stacking. Fix component placement by attaching click handlers
directly to dynamically created buttons and passing correct gate object
shape to getComponentWidth/Height.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 03:06:23 +01:00
Jose Luis
268013d053 feat: sectioned toolbar + custom component editor
- Redesigned toolbar with I/O, Gates, and Components sections
- Component editor: sub-canvas mode to design reusable chips
  - Save/Cancel with main circuit state preservation
  - Components persist in localStorage
- Custom components render as purple chips with dynamic I/O ports
- Component evaluation simulates internal circuit as black box
- Toolbar height increased to 56px for section labels
- All height references updated consistently

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:54:04 +01:00
Jose Luis
3bff1fd4b4 fix: allow dragging all gates + stop waveform recording on edits
- INPUT/CLOCK gates can now be dragged (click-without-move = toggle,
  click-and-drag = move). Uses 4px movement threshold.
- Waveform only records samples on intentional actions (INPUT toggle,
  manual step, simulation tick), not on gate placement/movement/connections.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:42:00 +01:00
Jose Luis
3f1daa77bd feat: custom scrollbar + expand puzzle levels from 8 to 20
- Custom dark-themed scrollbar (WebKit + Firefox) matching the cyberpunk UI
- Added 12 new levels across new categories:
  - Combinational Logic: MUX, DEMUX, 3-input AND, Majority, Parity
  - Arithmetic: Half Subtractor, 1-bit Comparator
  - Decoders & Encoders: 2-to-4 Decoder, 4-to-2 Encoder, 7-Segment
  - Components: 1-bit ALU
  - Logic Basics: XNOR Gate

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:37:59 +01:00
Jose Luis
920a30ffa8 fix: puzzle sidebar integrates into layout instead of overlapping waveform
- Puzzle panel now shifts canvas and waveform viewer right (340px) instead of
  overlapping them, using body class toggle and CSS transitions
- Canvas resize accounts for sidebar width
- Progress (completed/unlocked levels, custom components) persists in localStorage
- Level cards refresh on each panel open to reflect current progress

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:32:35 +01:00
Jose Luis
b2e367817c feat: add Turing Complete-style puzzle system
Add progressive puzzle mode alongside the existing sandbox:
- 8 levels from basic gates to 2-bit adder
- Truth table verification with pass/fail feedback
- Gate restrictions per level
- Custom components system (save circuits as reusable chips)
- Save/load circuits as JSON
- Level selection sidebar with difficulty ratings
- Mode toggle: Sandbox (free play) vs Puzzle (guided levels)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 02:06:57 +01:00
Jose Luis Montañes
0f4fe27396 Revert to working waveform: timeStep += simSpeed, pxPerMs rendering
Restores the real-time ms-based waveform that correctly reflects
clock speed in wave width. Keeps the always-follow auto-scroll fix.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:43:24 +01:00
Jose Luis Montañes
fd1173e113 Fix waveform auto-scroll: always follow regardless of zoom level
Remove conditional that could skip scroll update when zooming.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:37:40 +01:00
Jose Luis Montañes
18c753cae1 Fix waveform: tick-based rendering + always-follow auto-scroll
- timeStep increments by 1 per tick (not by simSpeed ms)
- waveZoom = pixels per step directly (zoom changes wave width)
- Speed control only changes real-time interval between ticks
- Auto-scroll always follows latest data regardless of zoom level

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:35:41 +01:00
JosLe
6eb4b75446 Merge pull request 'Fix waveform: timeStep increments by 1 per tick, waveZoom = px/step' (#1) from master into main
Reviewed-on: #1
2026-03-19 21:32:49 +00:00
Jose Luis Montañes
93b8981418 Fix waveform: timeStep increments by 1 per tick, waveZoom = px/step
Each simulation tick now advances timeStep by 1 instead of by simSpeed ms.
waveZoom directly controls pixels per step, so changing clock speed
(the real-time interval) doesn't affect visual wave width, but zooming does.
This matches GTKWave behavior where the x-axis represents clock cycles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 22:18:45 +01:00
Jose Luis Montañes
c162adb1df feat: waveform uses real time (ms) - clock speed affects wave width
- Slow clock (1000ms) = wider pulses
- Fast clock (100ms) = narrower pulses
- Timeline shows ms/s labels
- Zoom controls scale the time axis
2026-03-19 22:13:41 +01:00
Jose Luis Montañes
d471b0adb3 fix: waveform zoom buttons - use 1.5x multiplier, show zoom level, remove wheel zoom 2026-03-19 22:10:44 +01:00
Jose Luis Montañes
7c58174f5f fix: remove alert(), fix waveform zoom, add waveform scroll (wheel + ctrl+wheel) 2026-03-19 22:08:26 +01:00
Jose Luis Montañes
d5de328898 feat: CLK toggles on Step, add pan/zoom (arrows, +/-, wheel, 0=reset) 2026-03-19 22:06:03 +01:00
Jose Luis Montañes
7409a96cf1 refactor: modularize into ES6 modules
Split monolithic index.html into:
- js/constants.js - gate config, colors, dimensions
- js/state.js     - shared application state
- js/gates.js     - evaluation logic, port geometry
- js/renderer.js  - canvas drawing
- js/waveform.js  - GTKWave-style signal viewer
- js/simulation.js - clock tick engine
- js/events.js    - mouse, keyboard, UI handlers
- js/app.js       - entry point
- css/style.css   - all styles
2026-03-19 22:00:02 +01:00
Jose Luis Montañes
aa97b37f0a trigger webhook 2026-03-19 19:44:41 +01:00
Jose Luis Montañes
6fbc6e4896 Add CLOCK gate with automatic simulation
- CLOCK gate auto-toggles 0→1→0 during simulation
- Run/Stop button in waveform toolbar
- Adjustable speed (50ms to 2000ms per tick)
- Click CLOCK to toggle manually when sim is stopped
- Waveform auto-opens when sim starts

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 19:42:46 +01:00
Jose Luis Montañes
41f15c474b test: webhook auto-deploy 2026-03-19 19:37:42 +01:00
Jose Luis Montañes
a5ca5fdaa2 Add GTKWave-style waveform viewer
- Signal recording panel with per-gate waveforms
- Record/pause, step, zoom, clear controls
- Auto-scroll to latest signals
- Resizable panel with drag handle
- Color-coded signals matching gate types

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-19 19:35:05 +01:00
Jose Luis Montañes
1f95b1a97a Initial commit: logic gate simulator 2026-03-19 18:37:39 +01:00